Dhelmise
No. 0781
Type: Ghost / Grass
After lowering its anchor, it waits for its prey. It catches large Wailord and drains their life-force.
Base stats
| HP | 70 |
|---|---|
| Attack | 131 |
| Defense | 100 |
| Sp. Attack | 86 |
| Sp. Defense | 90 |
| Speed | 40 |
Total 517
What to answer with
Attacking types that hit what hits it hard, and the best move of each one it learns.
- Rock — Cover 3 weaknesses (Fire, Ice, Flying) — Rock Slide
- Fighting — Cover 2 weaknesses (Ice, Dark) — Body Press
- Dark — Covers 1 weakness (Ghost) — Assurance
- Ground — Covers 1 weakness (Fire) — Earthquake
- Steel — Covers 1 weakness (Ice) — Steel Roller
- Water — Covers 1 weakness (Fire) — Surf
Abilities
Moves
- Absorb
- Ally Switch
- Anchor Shot
- Assurance
- Astonish
- Body Press
- Brick Break
- Brine
- Brutal Swing
- Bulldoze
- Earthquake
- Endure
- Energy Ball
- Facade
- Flash Cannon
- Giga Drain
- Giga Impact
- Grass Knot
- Grassy Glide
- Growth
- Gyro Ball
- Heavy Slam
- Helping Hand
- Hex
- Hydro Pump
- Hyper Beam
- Iron Defense
- Iron Head
- Liquidation
- Mega Drain
- Metal Sound
- Muddy Water
- Payback
- Phantom Force
- Poltergeist
- Power Whip
- Protect
- Rain Dance
- Rapid Spin
- Rest
- Rock Slide
- Round
- Shadow Ball
- Shadow Claw
- Slam
- Sleep Talk
- Sludge Wave
- Snore
- Solar Beam
- Solar Blade
- Steel Roller
- Substitute
- Sunny Day
- Surf
- Switcheroo
- Swords Dance
- Thief
- Whirlpool
- Wrap
What the optimizer would run
Rules: Gen 9 OU (singles)
- Role
- Wallbreaker
- Ability
- Steelworker
- Item
- Assault Vest
- Nature
- Adamant
- EVs
- 252 HP / 252 Atk / 4 SpD
- Moves
- Bulldoze, Power Whip, Poltergeist, Steel Roller