Necrozma-Dusk-Mane
No. 0800
Type: Psychic / Steel
It needs light to survive, and it goes on a rampage seeking it out. Its laser beams will cut anything to pieces.
Base stats
| HP | 97 |
|---|---|
| Attack | 157 |
| Defense | 127 |
| Sp. Attack | 113 |
| Sp. Defense | 109 |
| Speed | 77 |
Total 680
What to answer with
Attacking types that hit what hits it hard, and the best move of each one it learns.
- Water — Cover 2 weaknesses (Fire, Ground) — It learns nothing of that type
- Bug — Covers 1 weakness (Dark) — It learns nothing of that type
- Dark — Covers 1 weakness (Ghost) — It learns nothing of that type
- Fairy — Covers 1 weakness (Dark) — It learns nothing of that type
- Fighting — Covers 1 weakness (Dark) — It learns nothing of that type
- Ghost — Covers 1 weakness (Ghost) — It learns nothing of that type
Abilities
Moves
What the optimizer would run
Rules: Gen 9 OU (singles)
- Role
- Wallbreaker
- Ability
- Prism Armor
- Item
- Choice Band
- Nature
- Adamant
- EVs
- 252 HP / 252 Atk / 4 SpD
- Moves
- Sunsteel Strike