Zeraora
No. 0807
Type: Electric
Electricity sparks from the pads on its limbs. Wherever Zeraora runs, lightning flashes and thunder echoes.
Base stats
| HP | 88 |
|---|---|
| Attack | 112 |
| Defense | 75 |
| Sp. Attack | 102 |
| Sp. Defense | 80 |
| Speed | 143 |
Total 600
What to answer with
Attacking types that hit what hits it hard, and the best move of each one it learns.
- Grass — Covers 1 weakness (Ground) — It learns nothing of that type
- Ice — Covers 1 weakness (Ground) — It learns nothing of that type
- Water — Covers 1 weakness (Ground) — It learns nothing of that type
Abilities
Moves
- Acrobatics
- Agility
- Assurance
- Aura Sphere
- Blaze Kick
- Bounce
- Brick Break
- Brutal Swing
- Bulk Up
- Calm Mind
- Charge
- Close Combat
- Coaching
- Discharge
- Drain Punch
- Electric Terrain
- Electro Ball
- Electroweb
- Endure
- Facade
- Fake Out
- False Swipe
- Fire Punch
- Fling
- Focus Blast
- Fury Swipes
- Giga Impact
- Grass Knot
- Helping Hand
- Hone Claws
- Hyper Beam
- Iron Tail
- Low Kick
- Low Sweep
- Mega Kick
- Mega Punch
- Outrage
- Pay Day
- Plasma Fists
- Play Rough
- Power-Up Punch
- Protect
- Quick Attack
- Quick Guard
- Rest
- Revenge
- Reversal
- Rising Voltage
- Round
- Scary Face
- Scratch
- Slash
- Sleep Talk
- Snarl
- Snore
- Spark
- Substitute
- Superpower
- Swift
- Taunt
- Throat Chop
- Thunder
- Thunderbolt
- Thunder Punch
- Thunder Wave
- Volt Switch
- Wild Charge
- Work Up
What the optimizer would run
Rules: Gen 9 OU (singles)
- Role
- Physical sweeper
- Ability
- Volt Absorb
- Item
- Choice Band
- Nature
- Jolly
- EVs
- 4 HP / 252 Atk / 252 Spe
- Moves
- Close Combat, Outrage, Spark, Volt Switch