Scorbunny
No. 0813
Type: Fire
It has special pads on the backs of its feet, and one on its nose. Once it’s raring to fight, these pads radiate tremendous heat.
Base stats
| HP | 50 |
|---|---|
| Attack | 71 |
| Defense | 40 |
| Sp. Attack | 40 |
| Sp. Defense | 40 |
| Speed | 69 |
Total 310
What to answer with
Attacking types that hit what hits it hard, and the best move of each one it learns.
- Grass — Cover 3 weaknesses (Water, Ground, Rock) — Trailblaze
- Water — Cover 2 weaknesses (Ground, Rock) — It learns nothing of that type
- Fighting — Covers 1 weakness (Rock) — High Jump Kick
- Electric — Covers 1 weakness (Water) — It learns nothing of that type
- Ground — Covers 1 weakness (Rock) — It learns nothing of that type
- Ice — Covers 1 weakness (Ground) — It learns nothing of that type
Abilities
Evolution line
Moves
- Acrobatics
- Agility
- Baton Pass
- Bounce
- Burning Jealousy
- Counter
- Double-Edge
- Double Kick
- Electro Ball
- Ember
- Endure
- Facade
- Fire Blast
- Fire Fang
- Fire Pledge
- Fire Spin
- Flame Charge
- Flamethrower
- Flare Blitz
- Growl
- Gunk Shot
- Headbutt
- Heat Wave
- Helping Hand
- High Jump Kick
- Low Kick
- Low Sweep
- Overheat
- Protect
- Quick Attack
- Rest
- Reversal
- Sand Attack
- Sleep Talk
- Substitute
- Sucker Punch
- Sunny Day
- Super Fang
- Swift
- Tackle
- Take Down
- Taunt
- Temper Flare
- Tera Blast
- Trailblaze
- U-turn
What the optimizer would run
Rules: Gen 9 OU (singles)
- Role
- Pivot
- Ability
- Libero
- Item
- Choice Band
- Nature
- Adamant
- EVs
- 172 HP / 252 Atk / 84 Spe
- Moves
- U-turn, Low Sweep, Flare Blitz, Gunk Shot