Cinderace
No. 0815
Type: Fire
It’s skilled at both offense and defense, and it gets pumped up when cheered on. But if it starts showboating, it could put itself in a tough spot.
Base stats
| HP | 80 |
|---|---|
| Attack | 116 |
| Defense | 75 |
| Sp. Attack | 65 |
| Sp. Defense | 75 |
| Speed | 119 |
Total 530
What to answer with
Attacking types that hit what hits it hard, and the best move of each one it learns.
- Grass — Cover 3 weaknesses (Water, Ground, Rock) — Trailblaze
- Water — Cover 2 weaknesses (Ground, Rock) — It learns nothing of that type
- Fighting — Covers 1 weakness (Rock) — Focus Blast
- Ground — Covers 1 weakness (Rock) — Scorching Sands
- Steel — Covers 1 weakness (Rock) — Iron Head
- Electric — Covers 1 weakness (Water) — It learns nothing of that type
Abilities
Evolution line
Moves
- Acrobatics
- Agility
- Baton Pass
- Blast Burn
- Bounce
- Bulk Up
- Burning Jealousy
- Coaching
- Counter
- Court Change
- Double-Edge
- Double Kick
- Electro Ball
- Ember
- Endure
- Facade
- Feint
- Fire Blast
- Fire Fang
- Fire Pledge
- Fire Punch
- Fire Spin
- Flame Charge
- Flamethrower
- Flare Blitz
- Fling
- Focus Blast
- Giga Impact
- Growl
- Gunk Shot
- Headbutt
- Heat Wave
- Helping Hand
- Hyper Beam
- Iron Head
- Low Kick
- Low Sweep
- Mud Shot
- Mud-Slap
- Overheat
- Protect
- Pyro Ball
- Quick Attack
- Rest
- Reversal
- Scorching Sands
- Shadow Ball
- Sleep Talk
- Smack Down
- Snarl
- Substitute
- Sunny Day
- Super Fang
- Swift
- Swords Dance
- Tackle
- Take Down
- Taunt
- Temper Flare
- Tera Blast
- Trailblaze
- U-turn
- Weather Ball
- Will-O-Wisp
- Zen Headbutt
What the optimizer would run
Rules: Gen 9 OU (singles)
- Role
- Physical sweeper
- Ability
- Libero
- Item
- Choice Band
- Nature
- Jolly
- EVs
- 4 HP / 252 Atk / 252 Spe
- Moves
- U-turn, Flare Blitz, Gunk Shot, Low Sweep