Dottler
No. 0825
Type: Bug / Psychic
As it grows inside its shell, it uses its psychic abilities to monitor the outside world and prepare for evolution.
Base stats
| HP | 50 |
|---|---|
| Attack | 35 |
| Defense | 80 |
| Sp. Attack | 50 |
| Sp. Defense | 90 |
| Speed | 30 |
Total 335
What to answer with
Attacking types that hit what hits it hard, and the best move of each one it learns.
- Rock — Cover 3 weaknesses (Fire, Flying, Bug) — It learns nothing of that type
- Fighting — Cover 2 weaknesses (Rock, Dark) — Body Press
- Ground — Cover 2 weaknesses (Fire, Rock) — It learns nothing of that type
- Water — Cover 2 weaknesses (Fire, Rock) — It learns nothing of that type
- Dark — Covers 1 weakness (Ghost) — Payback
- Ghost — Covers 1 weakness (Ghost) — Shadow Ball
Abilities
- Swarm
- Compound Eyes
- Telepathy (Hidden)
Evolution line
Moves
- Ally Switch
- Attract
- Body Press
- Bug Buzz
- Calm Mind
- Confusion
- Endure
- Energy Ball
- Expanding Force
- Facade
- Future Sight
- Guard Swap
- Helping Hand
- Imprison
- Iron Defense
- Leech Life
- Light Screen
- Magic Room
- Payback
- Power Swap
- Protect
- Psychic
- Psychic Terrain
- Psyshock
- Reflect
- Rest
- Round
- Safeguard
- Shadow Ball
- Skill Swap
- Sleep Talk
- Snore
- Solar Beam
- Stored Power
- Struggle Bug
- Substitute
- Trick
- Trick Room
- Wonder Room
- Zen Headbutt
What the optimizer would run
Rules: Gen 9 OU (singles)
- Role
- Speed control
- Ability
- Compound Eyes
- Item
- Life Orb
- Nature
- Modest
- EVs
- 252 HP / 252 SpA / 4 SpD
- Moves
- Trick Room, Future Sight, Bug Buzz, Energy Ball