Carkol
No. 0838
Type: Rock / Fire
By rapidly rolling its legs, it can travel at over 18 mph. The temperature of the flames it breathes exceeds 1,800 degrees Fahrenheit.
Base stats
| HP | 80 |
|---|---|
| Attack | 60 |
| Defense | 90 |
| Sp. Attack | 60 |
| Sp. Defense | 70 |
| Speed | 50 |
Total 410
What to answer with
Attacking types that hit what hits it hard, and the best move of each one it learns.
- Grass — Cover 3 weaknesses (Water, Ground, Rock) — It learns nothing of that type
- Water — Cover 2 weaknesses (Ground, Rock) — Scald
- Electric — Covers 1 weakness (Water) — It learns nothing of that type
- Ice — Covers 1 weakness (Ground) — It learns nothing of that type
- Fighting — Covers 1 weakness (Rock) — Body Press
- Ground — Covers 1 weakness (Rock) — Scorching Sands
Abilities
- Steam Engine
- Flame Body
- Flash Fire (Hidden)
Evolution line
Moves
- Ancient Power
- Body Press
- Body Slam
- Bulldoze
- Curse
- Dig
- Endure
- Facade
- Fire Blast
- Fire Spin
- Flame Charge
- Flamethrower
- Flare Blitz
- Gyro Ball
- Heat Crash
- Heat Wave
- Heavy Slam
- Incinerate
- Iron Defense
- Iron Head
- Meteor Beam
- Mud-Slap
- Overheat
- Power Gem
- Protect
- Rapid Spin
- Reflect
- Rest
- Rock Blast
- Rock Polish
- Rock Slide
- Rock Tomb
- Sandstorm
- Sand Tomb
- Scald
- Scorching Sands
- Sleep Talk
- Smack Down
- Smokescreen
- Spikes
- Stealth Rock
- Stone Edge
- Substitute
- Sunny Day
- Tackle
- Take Down
- Temper Flare
- Tera Blast
- Will-O-Wisp
What the optimizer would run
Rules: Gen 9 OU (singles)
- Role
- Hazard setter
- Ability
- Flash Fire
- Item
- Charcoal
- Nature
- Impish
- EVs
- 252 HP / 4 Def / 252 SpD
- Moves
- Spikes, Bulldoze, Flare Blitz, Stone Edge