Dubwool
No. 0832
Type: Normal
Its majestic horns are meant only to impress the opposite gender. They never see use in battle.
Base stats
| HP | 72 |
|---|---|
| Attack | 80 |
| Defense | 100 |
| Sp. Attack | 60 |
| Sp. Defense | 90 |
| Speed | 88 |
Total 490
What to answer with
Attacking types that hit what hits it hard, and the best move of each one it learns.
- Flying — Covers 1 weakness (Fighting) — Bounce
- Psychic — Covers 1 weakness (Fighting) — Zen Headbutt
- Fairy — Covers 1 weakness (Fighting) — It learns nothing of that type
Abilities
- Fluffy
- Steadfast
- Bulletproof (Hidden)
Evolution line
Moves
- Agility
- Attract
- Baton Pass
- Body Press
- Body Slam
- Bounce
- Copycat
- Cotton Guard
- Defense Curl
- Double-Edge
- Double Kick
- Electro Ball
- Endure
- Facade
- Giga Impact
- Grassy Glide
- Growl
- Guard Split
- Guard Swap
- Headbutt
- Hyper Beam
- Last Resort
- Mega Kick
- Payback
- Protect
- Rest
- Retaliate
- Reversal
- Round
- Sleep Talk
- Snore
- Substitute
- Swords Dance
- Tackle
- Take Down
- Thunder Wave
- Wild Charge
- Zen Headbutt
What the optimizer would run
Rules: Gen 9 OU (singles)
- Role
- Speed control
- Ability
- Bulletproof
- Item
- Life Orb
- Nature
- Jolly
- EVs
- 4 HP / 252 Atk / 252 Spe
- Moves
- Wild Charge, Thunder Wave, Double-Edge, Body Press