Stantler
No. 0234
Type: Normal
Its strangely shaped antlers have the power to bewitch those who see them. Medicine made by grinding up the black orbs from fallen antlers is an effective treatment for insomnia.
Base stats
| HP | 73 |
|---|---|
| Attack | 95 |
| Defense | 62 |
| Sp. Attack | 85 |
| Sp. Defense | 65 |
| Speed | 85 |
Total 465
What to answer with
Attacking types that hit what hits it hard, and the best move of each one it learns.
- Psychic — Covers 1 weakness (Fighting) — Future Sight
- Fairy — Covers 1 weakness (Fighting) — It learns nothing of that type
- Flying — Covers 1 weakness (Fighting) — It learns nothing of that type
Abilities
- Intimidate
- Frisk
- Sap Sipper (Hidden)
Evolution line
Moves
- Agility
- Astonish
- Bite
- Body Slam
- Bulldoze
- Calm Mind
- Charge Beam
- Confuse Ray
- Curse
- Dig
- Disable
- Double-Edge
- Double Kick
- Earth Power
- Earthquake
- Endure
- Energy Ball
- Extrasensory
- Facade
- Future Sight
- Giga Impact
- Gravity
- Helping Hand
- Hyper Beam
- Hypnosis
- Imprison
- Leer
- Light Screen
- Lunge
- Megahorn
- Protect
- Psybeam
- Psychic
- Psych Up
- Psyshield Bash
- Psyshock
- Rain Dance
- Reflect
- Rest
- Roar
- Role Play
- Sand Attack
- Scary Face
- Shadow Ball
- Skill Swap
- Sleep Talk
- Solar Beam
- Spite
- Stomp
- Stored Power
- Substitute
- Sunny Day
- Swift
- Tackle
- Take Down
- Tera Blast
- Thief
- Thrash
- Throat Chop
- Thunder
- Thunderbolt
- Thunder Wave
- Trailblaze
- Trick
- Trick Room
- Uproar
- Wild Charge
- Zen Headbutt
What the optimizer would run
Rules: Gen 9 OU (singles)
- Role
- Setup sweeper
- Ability
- Intimidate
- Item
- Life Orb
- Nature
- Adamant
- EVs
- 4 HP / 252 Atk / 252 Spe
- Moves
- Earthquake, Agility, Thrash, Megahorn