Hitmontop
No. 0237
Type: Fighting
After doing a handstand to throw off the opponent’s timing, it presents its fancy kick moves.
Base stats
| HP | 50 |
|---|---|
| Attack | 95 |
| Defense | 95 |
| Sp. Attack | 35 |
| Sp. Defense | 110 |
| Speed | 70 |
Total 455
What to answer with
Attacking types that hit what hits it hard, and the best move of each one it learns.
- Dark — Covers 1 weakness (Psychic) — Sucker Punch
- Ice — Covers 1 weakness (Flying) — Ice Spinner
- Rock — Covers 1 weakness (Flying) — Stone Edge
- Bug — Covers 1 weakness (Psychic) — It learns nothing of that type
- Electric — Covers 1 weakness (Flying) — It learns nothing of that type
- Ghost — Covers 1 weakness (Psychic) — It learns nothing of that type
Abilities
- Intimidate
- Technician
- Steadfast (Hidden)
Evolution line
Moves
- Aerial Ace
- Agility
- Baton Pass
- Body Slam
- Brick Break
- Bulk Up
- Bulldoze
- Close Combat
- Coaching
- Counter
- Detect
- Dig
- Double-Edge
- Drill Run
- Earthquake
- Endeavor
- Endure
- Facade
- Fake Out
- Feint
- Focus Blast
- Focus Energy
- Giga Impact
- Gyro Ball
- Helping Hand
- Ice Spinner
- Low Kick
- Low Sweep
- Protect
- Quick Attack
- Quick Guard
- Rain Dance
- Rapid Spin
- Rest
- Reversal
- Rock Slide
- Sandstorm
- Sleep Talk
- Stone Edge
- Substitute
- Sucker Punch
- Sunny Day
- Swift
- Tackle
- Take Down
- Tera Blast
- Thief
- Triple Axel
- Triple Kick
- Upper Hand
- Uproar
- Vacuum Wave
- Wide Guard
What the optimizer would run
Rules: Gen 9 OU (singles)
- Role
- Setup sweeper
- Ability
- Intimidate
- Item
- Life Orb
- Nature
- Adamant
- EVs
- 252 HP / 252 Atk / 4 SpD
- Moves
- Close Combat, Agility, Bulldoze, Upper Hand