Elekid
No. 0239
Type: Electric
They generate electricity by spinning their arms. During a thunderstorm, if one hears the lively voices of children out in the wilderness, what one is actually hearing are the voices of Elekid.
Base stats
| HP | 45 |
|---|---|
| Attack | 63 |
| Defense | 37 |
| Sp. Attack | 65 |
| Sp. Defense | 55 |
| Speed | 95 |
Total 360
What to answer with
Attacking types that hit what hits it hard, and the best move of each one it learns.
- Grass — Covers 1 weakness (Ground) — Trailblaze
- Ice — Covers 1 weakness (Ground) — Ice Punch
- Water — Covers 1 weakness (Ground) — It learns nothing of that type
Abilities
- Static
- Vital Spirit (Hidden)
Evolution line
Moves
- Body Slam
- Brick Break
- Charge
- Charge Beam
- Cross Chop
- Discharge
- Double-Edge
- Dynamic Punch
- Eerie Impulse
- Electric Terrain
- Electro Ball
- Electroweb
- Endure
- Facade
- Feint
- Fire Punch
- Fling
- Focus Blast
- Focus Punch
- Follow Me
- Hammer Arm
- Helping Hand
- Ice Punch
- Knock Off
- Leer
- Light Screen
- Low Kick
- Metal Sound
- Protect
- Psychic
- Quick Attack
- Rain Dance
- Rest
- Screech
- Shock Wave
- Sleep Talk
- Substitute
- Supercell Slam
- Swift
- Take Down
- Taunt
- Tera Blast
- Thief
- Thunder
- Thunderbolt
- Thunder Punch
- Thunder Shock
- Thunder Wave
- Trailblaze
- Uproar
- Volt Switch
- Wild Charge
What the optimizer would run
Rules: Gen 9 OU (singles)
- Role
- Speed control
- Ability
- Static
- Item
- Life Orb
- Nature
- Jolly
- EVs
- 4 HP / 252 Atk / 252 Spe
- Moves
- Thunder Wave, Focus Punch, Supercell Slam, Ice Punch