Electivire
No. 0466
Type: Electric
Its evolution was induced by an unusual item, and its electrical output rises along with its heart rate. From its tails, it can unleash an electric current measuring 20,000 volts.
Base stats
| HP | 75 |
|---|---|
| Attack | 123 |
| Defense | 67 |
| Sp. Attack | 95 |
| Sp. Defense | 85 |
| Speed | 95 |
Total 540
What to answer with
Attacking types that hit what hits it hard, and the best move of each one it learns.
- Grass — Covers 1 weakness (Ground) — Trailblaze
- Ice — Covers 1 weakness (Ground) — Ice Punch
- Water — Covers 1 weakness (Ground) — It learns nothing of that type
Abilities
- Motor Drive
- Vital Spirit (Hidden)
Evolution line
Moves
- Body Slam
- Brick Break
- Bulk Up
- Bulldoze
- Charge
- Charge Beam
- Dig
- Discharge
- Double-Edge
- Earthquake
- Eerie Impulse
- Electric Terrain
- Electro Ball
- Electroweb
- Endure
- Facade
- Fire Punch
- Flamethrower
- Fling
- Focus Blast
- Focus Punch
- Giga Impact
- Helping Hand
- Hyper Beam
- Ice Punch
- Knock Off
- Leer
- Light Screen
- Low Kick
- Low Sweep
- Metal Sound
- Metronome
- Protect
- Psychic
- Quick Attack
- Rain Dance
- Reflect
- Rest
- Rock Slide
- Rock Tomb
- Screech
- Shock Wave
- Sleep Talk
- Stomping Tantrum
- Substitute
- Supercell Slam
- Swift
- Take Down
- Taunt
- Tera Blast
- Thief
- Thunder
- Thunderbolt
- Thunder Punch
- Thunder Shock
- Thunder Wave
- Trailblaze
- Uproar
- Volt Switch
- Weather Ball
- Wild Charge
What the optimizer would run
Rules: Gen 9 OU (singles)
- Role
- Physical sweeper
- Ability
- Motor Drive
- Item
- Assault Vest
- Nature
- Adamant
- EVs
- 4 HP / 252 Atk / 252 Spe
- Moves
- Focus Punch, Supercell Slam, Earthquake, Rock Tomb