Dusknoir
No. 0477
Type: Ghost
Comes to those whose lives have come to an end and escorts their souls to the afterlife. Known to mistakenly take the souls of those who yet have life left in them, albeit rarely.
Base stats
| HP | 45 |
|---|---|
| Attack | 100 |
| Defense | 135 |
| Sp. Attack | 65 |
| Sp. Defense | 135 |
| Speed | 45 |
Total 525
What to answer with
Attacking types that hit what hits it hard, and the best move of each one it learns.
- Bug — Covers 1 weakness (Dark) — Leech Life
- Dark — Covers 1 weakness (Ghost) — Dark Pulse
- Fighting — Covers 1 weakness (Dark) — Focus Punch
- Fairy — Covers 1 weakness (Dark) — It learns nothing of that type
Abilities
Evolution line
Moves
- Astonish
- Bind
- Blizzard
- Body Slam
- Brick Break
- Calm Mind
- Charge Beam
- Confuse Ray
- Curse
- Dark Pulse
- Destiny Bond
- Disable
- Earthquake
- Endure
- Facade
- Fire Punch
- Fling
- Focus Blast
- Focus Punch
- Future Sight
- Giga Impact
- Gravity
- Hard Press
- Haze
- Helping Hand
- Hex
- Hyper Beam
- Ice Beam
- Ice Punch
- Icy Wind
- Imprison
- Leech Life
- Leer
- Mean Look
- Metronome
- Night Shade
- Pain Split
- Payback
- Phantom Force
- Poltergeist
- Protect
- Psychic
- Psych Up
- Rain Dance
- Rest
- Rock Slide
- Rock Tomb
- Shadow Ball
- Shadow Punch
- Shadow Sneak
- Skill Swap
- Skitter Smack
- Sleep Talk
- Spite
- Substitute
- Sunny Day
- Swift
- Taunt
- Tera Blast
- Thief
- Thunder Punch
- Trick
- Trick Room
- Will-O-Wisp
What the optimizer would run
Rules: Gen 9 OU (singles)
- Role
- Setup sweeper
- Ability
- Pressure
- Item
- Life Orb
- Nature
- Adamant
- EVs
- 252 HP / 252 Atk / 4 SpD
- Moves
- Leech Life, Calm Mind, Rock Tomb, Poltergeist