Probopass
No. 0476
Type: Rock / Steel
It is able to emit powerful magnetism, allowing it control over the iron sand that forms its luscious mustache. Using this iron sand, Probopass forms hard stones with which it smites its prey.
Base stats
| HP | 60 |
|---|---|
| Attack | 55 |
| Defense | 145 |
| Sp. Attack | 75 |
| Sp. Defense | 150 |
| Speed | 40 |
Total 525
What to answer with
Attacking types that hit what hits it hard, and the best move of each one it learns.
- Grass — Cover 2 weaknesses (Water, Ground) — It learns nothing of that type
- Fairy — Covers 1 weakness (Fighting) — Dazzling Gleam
- Ice — Covers 1 weakness (Ground) — Ice Punch
- Flying — Covers 1 weakness (Fighting) — It learns nothing of that type
- Psychic — Covers 1 weakness (Fighting) — It learns nothing of that type
- Water — Covers 1 weakness (Ground) — It learns nothing of that type
Abilities
- Sturdy
- Magnet Pull
- Sand Force (Hidden)
Evolution line
Moves
- Block
- Body Press
- Body Slam
- Bulldoze
- Curse
- Dazzling Gleam
- Discharge
- Double-Edge
- Earth Power
- Earthquake
- Endure
- Facade
- Fire Punch
- Flash Cannon
- Giga Impact
- Gravity
- Hard Press
- Heavy Slam
- Helping Hand
- High Horsepower
- Hyper Beam
- Ice Punch
- Iron Defense
- Iron Head
- Lock-On
- Magnetic Flux
- Magnet Rise
- Metal Sound
- Meteor Beam
- Pain Split
- Power Gem
- Protect
- Rest
- Rock Blast
- Rock Slide
- Rock Tomb
- Sandstorm
- Sand Tomb
- Sleep Talk
- Smack Down
- Spark
- Stealth Rock
- Steel Beam
- Stomping Tantrum
- Stone Edge
- Substitute
- Sunny Day
- Supercell Slam
- Tackle
- Take Down
- Taunt
- Tera Blast
- Thunder
- Thunderbolt
- Thunder Punch
- Thunder Wave
- Tri Attack
- Volt Switch
- Wide Guard
- Zap Cannon
What the optimizer would run
Rules: Gen 9 OU (singles)
- Role
- Hazard setter
- Ability
- Sturdy
- Item
- Iron Plate
- Nature
- Bold
- EVs
- 252 HP / 252 Def / 4 SpD
- Moves
- Stealth Rock, Volt Switch, Steel Beam, Earth Power