Nosepass
No. 0299
Type: Rock
Once the people of Hisui discovered that its red nose always points north, they grew to rely on it greatly when traveling afar. The nose seems to work in a similar way to ancient compasses.
Base stats
| HP | 30 |
|---|---|
| Attack | 45 |
| Defense | 135 |
| Sp. Attack | 45 |
| Sp. Defense | 90 |
| Speed | 30 |
Total 375
What to answer with
Attacking types that hit what hits it hard, and the best move of each one it learns.
- Fire — Cover 2 weaknesses (Grass, Steel) — Fire Punch
- Ice — Cover 2 weaknesses (Grass, Ground) — Ice Punch
- Flying — Cover 2 weaknesses (Grass, Fighting) — It learns nothing of that type
- Grass — Cover 2 weaknesses (Water, Ground) — It learns nothing of that type
- Electric — Covers 1 weakness (Water) — Thunderbolt
- Fairy — Covers 1 weakness (Fighting) — Dazzling Gleam
Abilities
- Sturdy
- Magnet Pull
- Sand Force (Hidden)
Evolution line
Moves
- Block
- Body Press
- Body Slam
- Bulldoze
- Curse
- Dazzling Gleam
- Discharge
- Double-Edge
- Earth Power
- Earthquake
- Endure
- Facade
- Fire Punch
- Flash Cannon
- Gravity
- Harden
- Head Smash
- Heavy Slam
- Helping Hand
- High Horsepower
- Ice Punch
- Iron Defense
- Lock-On
- Meteor Beam
- Pain Split
- Power Gem
- Protect
- Rest
- Rock Blast
- Rock Slide
- Rock Throw
- Rock Tomb
- Rollout
- Sandstorm
- Sand Tomb
- Sleep Talk
- Smack Down
- Spark
- Stealth Rock
- Steel Beam
- Stomping Tantrum
- Stone Edge
- Substitute
- Sunny Day
- Tackle
- Take Down
- Taunt
- Tera Blast
- Thunder
- Thunderbolt
- Thunder Punch
- Thunder Wave
- Volt Switch
- Wide Guard
- Zap Cannon
What the optimizer would run
Rules: Gen 9 OU (singles)
- Role
- Hazard setter
- Ability
- Sturdy
- Item
- Leftovers
- Nature
- Calm
- EVs
- 252 HP / 4 Def / 252 SpD
- Moves
- Stealth Rock, Volt Switch, Steel Beam, Earth Power