Medicham-Mega
No. 0308
Type: Fighting / Psychic
Through the power of meditation, Medicham developed its sixth sense. It gained the ability to use psychokinetic powers. This Pokémon is known to meditate for a whole month without eating.
Base stats
| HP | 60 |
|---|---|
| Attack | 100 |
| Defense | 85 |
| Sp. Attack | 80 |
| Sp. Defense | 85 |
| Speed | 100 |
Total 510
What to answer with
Attacking types that hit what hits it hard, and the best move of each one it learns.
- Dark — Covers 1 weakness (Ghost) — Thief
- Electric — Covers 1 weakness (Flying) — Thunder Punch
- Ghost — Covers 1 weakness (Ghost) — Shadow Ball
- Ice — Covers 1 weakness (Flying) — Ice Punch
- Poison — Covers 1 weakness (Fairy) — Poison Jab
- Rock — Covers 1 weakness (Flying) — Rock Slide
Abilities
Evolution line
Moves
- Acupressure
- Aerial Ace
- Aura Sphere
- Axe Kick
- Baton Pass
- Body Slam
- Brick Break
- Bulk Up
- Calm Mind
- Close Combat
- Confusion
- Counter
- Detect
- Drain Punch
- Endure
- Energy Ball
- Expanding Force
- Facade
- Feint
- Fire Punch
- Fling
- Focus Blast
- Focus Punch
- Force Palm
- Giga Impact
- Grass Knot
- Gravity
- Helping Hand
- High Jump Kick
- Hyper Beam
- Ice Punch
- Imprison
- Light Screen
- Low Kick
- Low Sweep
- Metronome
- Night Shade
- Pain Split
- Poison Jab
- Power Trick
- Protect
- Psybeam
- Psychic
- Psychic Terrain
- Psych Up
- Psyshock
- Rain Dance
- Recover
- Reflect
- Rest
- Reversal
- Rock Slide
- Rock Tomb
- Shadow Ball
- Skill Swap
- Sleep Talk
- Stored Power
- Substitute
- Sunny Day
- Swift
- Take Down
- Taunt
- Tera Blast
- Thief
- Thunder Punch
- Trailblaze
- Trick
- Trick Room
- Upper Hand
- Vacuum Wave
- Work Up
- Zen Headbutt
What the optimizer would run
Rules: Gen 9 OU (singles)
- Role
- Physical sweeper
- Ability
- Pure Power
- Item
- Medichamite
- Nature
- Jolly
- EVs
- 4 HP / 252 Atk / 252 Spe
- Moves
- Close Combat, Upper Hand, Rock Tomb, Zen Headbutt