Tyrogue
No. 0236
Type: Fighting
Even though it is small, it can’t be ignored because it will slug any handy target without warning.
Base stats
| HP | 35 |
|---|---|
| Attack | 35 |
| Defense | 35 |
| Sp. Attack | 35 |
| Sp. Defense | 35 |
| Speed | 35 |
Total 210
What to answer with
Attacking types that hit what hits it hard, and the best move of each one it learns.
- Dark — Covers 1 weakness (Psychic) — Thief
- Rock — Covers 1 weakness (Flying) — Rock Slide
- Steel — Covers 1 weakness (Fairy) — Bullet Punch
- Bug — Covers 1 weakness (Psychic) — It learns nothing of that type
- Electric — Covers 1 weakness (Flying) — It learns nothing of that type
- Ghost — Covers 1 weakness (Psychic) — It learns nothing of that type
Abilities
- Guts
- Steadfast
- Vital Spirit (Hidden)
Evolution line
Moves
- Body Slam
- Brick Break
- Bulk Up
- Bulldoze
- Bullet Punch
- Counter
- Endure
- Facade
- Fake Out
- Feint
- Focus Energy
- Helping Hand
- High Jump Kick
- Low Kick
- Low Sweep
- Mach Punch
- Protect
- Rain Dance
- Rapid Spin
- Rest
- Rock Slide
- Sleep Talk
- Substitute
- Sunny Day
- Swift
- Tackle
- Take Down
- Tera Blast
- Thief
- Upper Hand
- Uproar
- Vacuum Wave
What the optimizer would run
Rules: Gen 9 OU (singles)
- Role
- Speed control
- Ability
- Guts
- Item
- Choice Band
- Nature
- Adamant
- EVs
- 252 HP / 252 Atk / 4 SpD
- Moves
- High Jump Kick, Bulldoze, Upper Hand, Mach Punch