Houndour
No. 0228
Type: Dark / Fire
They make repeated eerie howls before dawn to call attention to their pack.
Base stats
| HP | 45 |
|---|---|
| Attack | 60 |
| Defense | 30 |
| Sp. Attack | 80 |
| Sp. Defense | 50 |
| Speed | 65 |
Total 330
What to answer with
Attacking types that hit what hits it hard, and the best move of each one it learns.
- Grass — Cover 3 weaknesses (Water, Ground, Rock) — Solar Beam
- Water — Cover 2 weaknesses (Ground, Rock) — It learns nothing of that type
- Electric — Covers 1 weakness (Water) — Thunder Fang
- Ground — Covers 1 weakness (Rock) — Mud Shot
- Psychic — Covers 1 weakness (Fighting) — Psychic Fangs
- Fairy — Covers 1 weakness (Fighting) — It learns nothing of that type
Abilities
- Early Bird
- Flash Fire
- Unnerve (Hidden)
Evolution line
Moves
- Beat Up
- Bite
- Body Slam
- Burning Jealousy
- Comeuppance
- Counter
- Crunch
- Dark Pulse
- Destiny Bond
- Double-Edge
- Ember
- Endure
- Facade
- Feint
- Fire Blast
- Fire Fang
- Fire Spin
- Flame Charge
- Flamethrower
- Flare Blitz
- Foul Play
- Heat Wave
- Helping Hand
- Howl
- Hyper Voice
- Incinerate
- Inferno
- Lash Out
- Leer
- Mud Shot
- Mud-Slap
- Nasty Plot
- Overheat
- Pain Split
- Protect
- Psychic Fangs
- Rain Dance
- Rest
- Reversal
- Roar
- Scary Face
- Shadow Ball
- Sleep Talk
- Sludge Bomb
- Smog
- Snarl
- Solar Beam
- Spite
- Substitute
- Sucker Punch
- Sunny Day
- Super Fang
- Take Down
- Taunt
- Temper Flare
- Tera Blast
- Thief
- Thunder Fang
- Torment
- Toxic
- Trailblaze
- Will-O-Wisp
What the optimizer would run
Rules: Gen 9 OU (singles)
- Role
- Speed control
- Ability
- Flash Fire
- Item
- Life Orb
- Nature
- Modest
- EVs
- 252 HP / 252 SpA / 4 SpD
- Moves
- Scary Face, Overheat, Dark Pulse, Sludge Bomb