Jellicent
No. 0593
Type: Water / Ghost
Whenever a full moon hangs in the night sky, schools of Jellicent gather near the surface of the sea, waiting for their prey to appear.
Base stats
| HP | 100 |
|---|---|
| Attack | 60 |
| Defense | 70 |
| Sp. Attack | 85 |
| Sp. Defense | 105 |
| Speed | 60 |
Total 480
What to answer with
Attacking types that hit what hits it hard, and the best move of each one it learns.
- Bug — Cover 2 weaknesses (Grass, Dark) — It learns nothing of that type
- Dark — Covers 1 weakness (Ghost) — Dark Pulse
- Fairy — Covers 1 weakness (Dark) — Dazzling Gleam
- Ice — Covers 1 weakness (Grass) — Ice Beam
- Poison — Covers 1 weakness (Grass) — Sludge Wave
- Fighting — Covers 1 weakness (Dark) — It learns nothing of that type
Abilities
- Water Absorb
- Cursed Body
- Damp (Hidden)
Evolution line
Moves
- Absorb
- Acid Armor
- Attract
- Blizzard
- Brine
- Dark Pulse
- Dazzling Gleam
- Destiny Bond
- Dive
- Endure
- Energy Ball
- Facade
- Giga Drain
- Giga Impact
- Hail
- Hex
- Hydro Pump
- Hyper Beam
- Ice Beam
- Icy Wind
- Imprison
- Muddy Water
- Night Shade
- Poison Sting
- Poltergeist
- Protect
- Psychic
- Rain Dance
- Recover
- Rest
- Round
- Safeguard
- Scald
- Shadow Ball
- Sleep Talk
- Sludge Bomb
- Sludge Wave
- Snore
- Substitute
- Surf
- Taunt
- Trick
- Trick Room
- Waterfall
- Water Gun
- Water Pulse
- Water Spout
- Whirlpool
- Will-O-Wisp
What the optimizer would run
Rules: Gen 9 OU (singles)
- Role
- Speed control
- Ability
- Water Absorb
- Item
- Leftovers
- Nature
- Modest
- EVs
- 252 HP / 252 SpA / 4 SpD
- Moves
- Trick Room, Water Spout, Shadow Ball, Sludge Bomb