Ferroseed
No. 0597
Type: Grass / Steel
Mossy caves are their preferred dwellings. Enzymes contained in mosses help Ferroseed’s spikes grow big and strong.
Base stats
| HP | 44 |
|---|---|
| Attack | 50 |
| Defense | 91 |
| Sp. Attack | 24 |
| Sp. Defense | 86 |
| Speed | 10 |
Total 305
What to answer with
Attacking types that hit what hits it hard, and the best move of each one it learns.
- Ground — Covers 1 weakness (Fire) — It learns nothing of that type
- Rock — Covers 1 weakness (Fire) — It learns nothing of that type
- Water — Covers 1 weakness (Fire) — It learns nothing of that type
- Fairy — Covers 1 weakness (Fighting) — It learns nothing of that type
- Flying — Covers 1 weakness (Fighting) — It learns nothing of that type
- Psychic — Covers 1 weakness (Fighting) — It learns nothing of that type
Abilities
Evolution line
Moves
- Acid Spray
- Assurance
- Attract
- Bullet Seed
- Curse
- Endure
- Energy Ball
- Explosion
- Facade
- Flash Cannon
- Giga Drain
- Gravity
- Gyro Ball
- Harden
- Ingrain
- Iron Defense
- Iron Head
- Knock Off
- Leech Seed
- Metal Claw
- Payback
- Pin Missile
- Poison Jab
- Protect
- Rest
- Revenge
- Round
- Seed Bomb
- Self-Destruct
- Sleep Talk
- Snore
- Solar Beam
- Spikes
- Stealth Rock
- Steel Beam
- Steel Roller
- Substitute
- Sunny Day
- Tackle
- Thunderbolt
- Thunder Wave
- Toxic
What the optimizer would run
Rules: Gen 9 OU (singles)
- Role
- Hazard setter
- Ability
- Iron Barbs
- Item
- Leftovers
- Nature
- Careful
- EVs
- 252 HP / 4 Def / 252 SpD
- Moves
- Spikes, Steel Roller, Seed Bomb, Explosion