Klinklang
No. 0601
Type: Steel
The three gears that compose this Pokémon spin at high speed. Its new spiked gear isn’t a living creature.
Base stats
| HP | 60 |
|---|---|
| Attack | 100 |
| Defense | 115 |
| Sp. Attack | 70 |
| Sp. Defense | 85 |
| Speed | 90 |
Total 520
What to answer with
Attacking types that hit what hits it hard, and the best move of each one it learns.
- Water — Cover 2 weaknesses (Fire, Ground) — It learns nothing of that type
- Rock — Covers 1 weakness (Fire) — Power Gem
- Fairy — Covers 1 weakness (Fighting) — It learns nothing of that type
- Flying — Covers 1 weakness (Fighting) — It learns nothing of that type
- Grass — Covers 1 weakness (Ground) — It learns nothing of that type
- Ground — Covers 1 weakness (Fire) — It learns nothing of that type
Abilities
- Plus
- Minus
- Clear Body (Hidden)
Evolution line
Moves
- Ally Switch
- Assurance
- Autotomize
- Bind
- Charge
- Charge Beam
- Discharge
- Electric Terrain
- Endure
- Facade
- Flash Cannon
- Gear Grind
- Gear Up
- Giga Impact
- Hyper Beam
- Iron Defense
- Lock-On
- Magnetic Flux
- Metal Sound
- Power Gem
- Protect
- Rest
- Rising Voltage
- Round
- Sandstorm
- Screech
- Shift Gear
- Sleep Talk
- Snore
- Steel Beam
- Steel Roller
- Substitute
- Thunder
- Thunderbolt
- Thunder Shock
- Thunder Wave
- Trick Room
- Uproar
- Vise Grip
- Volt Switch
- Wild Charge
- Zap Cannon
What the optimizer would run
Rules: Gen 9 OU (singles)
- Role
- Setup sweeper
- Ability
- Clear Body
- Item
- Life Orb
- Nature
- Adamant
- EVs
- 4 HP / 252 Atk / 252 Spe
- Moves
- Charge, Steel Roller, Wild Charge, Thunder Wave