Lampent
No. 0608
Type: Ghost / Fire
It lurks in cities, pretending to be a lamp. Once it finds someone whose death is near, it will trail quietly after them.
Base stats
| HP | 60 |
|---|---|
| Attack | 40 |
| Defense | 60 |
| Sp. Attack | 95 |
| Sp. Defense | 60 |
| Speed | 55 |
Total 370
What to answer with
Attacking types that hit what hits it hard, and the best move of each one it learns.
- Grass — Cover 3 weaknesses (Water, Ground, Rock) — Energy Ball
- Fighting — Cover 2 weaknesses (Rock, Dark) — It learns nothing of that type
- Water — Cover 2 weaknesses (Ground, Rock) — It learns nothing of that type
- Bug — Covers 1 weakness (Dark) — Skitter Smack
- Dark — Covers 1 weakness (Ghost) — Dark Pulse
- Electric — Covers 1 weakness (Water) — It learns nothing of that type
Abilities
- Flash Fire
- Flame Body
- Infiltrator (Hidden)
Evolution line
Moves
- Astonish
- Burning Jealousy
- Calm Mind
- Confuse Ray
- Curse
- Dark Pulse
- Ember
- Endure
- Energy Ball
- Facade
- Fire Blast
- Fire Spin
- Flame Charge
- Flamethrower
- Flare Blitz
- Haze
- Heat Wave
- Hex
- Imprison
- Inferno
- Lash Out
- Memento
- Minimize
- Night Shade
- Overheat
- Pain Split
- Poltergeist
- Protect
- Psychic
- Psych Up
- Rest
- Shadow Ball
- Skitter Smack
- Sleep Talk
- Smog
- Solar Beam
- Spite
- Substitute
- Sunny Day
- Taunt
- Temper Flare
- Tera Blast
- Thief
- Trick
- Trick Room
- Will-O-Wisp
What the optimizer would run
Rules: Gen 9 OU (singles)
- Role
- Setup sweeper
- Ability
- Flash Fire
- Item
- Leftovers
- Nature
- Modest
- EVs
- 252 HP / 252 SpA / 4 SpD
- Moves
- Calm Mind, Overheat, Shadow Ball, Energy Ball