Golurk
No. 0623
Type: Ground / Ghost
There’s a theory that inside Golurk is a perpetual motion machine that produces limitless energy, but this belief hasn’t been proven.
Base stats
| HP | 89 |
|---|---|
| Attack | 124 |
| Defense | 80 |
| Sp. Attack | 55 |
| Sp. Defense | 80 |
| Speed | 55 |
Total 483
What to answer with
Attacking types that hit what hits it hard, and the best move of each one it learns.
- Fighting — Cover 2 weaknesses (Ice, Dark) — Focus Punch
- Fire — Cover 2 weaknesses (Grass, Ice) — Fire Punch
- Bug — Cover 2 weaknesses (Grass, Dark) — It learns nothing of that type
- Dark — Covers 1 weakness (Ghost) — Knock Off
- Electric — Covers 1 weakness (Water) — Thunderbolt
- Flying — Covers 1 weakness (Grass) — Fly
Abilities
Evolution line
Moves
- Astonish
- Body Press
- Body Slam
- Brick Break
- Bulldoze
- Charge Beam
- Close Combat
- Confuse Ray
- Curse
- Defense Curl
- Dig
- Double-Edge
- Drain Punch
- Dynamic Punch
- Earth Power
- Earthquake
- Endure
- Facade
- Fire Punch
- Flash Cannon
- Fling
- Fly
- Focus Blast
- Focus Punch
- Giga Impact
- Grass Knot
- Gravity
- Gyro Ball
- Hammer Arm
- Hard Press
- Heat Crash
- Heavy Slam
- Helping Hand
- Hex
- High Horsepower
- Hyper Beam
- Ice Beam
- Ice Punch
- Icy Wind
- Imprison
- Iron Defense
- Knock Off
- Low Kick
- Low Sweep
- Mega Punch
- Mud-Slap
- Night Shade
- Phantom Force
- Poltergeist
- Pound
- Protect
- Psychic
- Psych Up
- Rain Dance
- Reflect
- Rest
- Rock Slide
- Rock Tomb
- Sandstorm
- Scorching Sands
- Shadow Ball
- Shadow Punch
- Sleep Talk
- Smack Down
- Solar Beam
- Stealth Rock
- Stomping Tantrum
- Stone Edge
- Substitute
- Sunny Day
- Take Down
- Tera Blast
- Thief
- Thunderbolt
- Thunder Punch
- Trick
- Zen Headbutt
What the optimizer would run
Rules: Gen 9 OU (singles)
- Role
- Setup sweeper
- Ability
- No Guard
- Item
- Leftovers
- Nature
- Adamant
- EVs
- 252 HP / 252 Atk / 4 SpD
- Moves
- Focus Punch, Defense Curl, Bulldoze, Poltergeist