Shelmet
No. 0616
Type: Bug
It has a strange physiology that responds to electricity. When together with Karrablast, Shelmet evolves for some reason.
Base stats
| HP | 50 |
|---|---|
| Attack | 40 |
| Defense | 85 |
| Sp. Attack | 40 |
| Sp. Defense | 65 |
| Speed | 25 |
Total 305
What to answer with
Attacking types that hit what hits it hard, and the best move of each one it learns.
- Ground — Cover 2 weaknesses (Fire, Rock) — Mud Shot
- Rock — Cover 2 weaknesses (Fire, Flying) — It learns nothing of that type
- Water — Cover 2 weaknesses (Fire, Rock) — It learns nothing of that type
- Grass — Covers 1 weakness (Rock) — Energy Ball
- Electric — Covers 1 weakness (Flying) — It learns nothing of that type
- Fighting — Covers 1 weakness (Rock) — It learns nothing of that type
Abilities
- Hydration
- Shell Armor
- Overcoat (Hidden)
Evolution line
Moves
- Absorb
- Acid
- Acid Armor
- Attract
- Baton Pass
- Body Slam
- Bug Buzz
- Curse
- Double-Edge
- Encore
- Endure
- Energy Ball
- Facade
- Feint
- Final Gambit
- Giga Drain
- Guard Split
- Guard Swap
- Leech Life
- Mega Drain
- Mind Reader
- Mud Shot
- Protect
- Rain Dance
- Recover
- Rest
- Round
- Skitter Smack
- Sleep Talk
- Sludge Bomb
- Snore
- Spikes
- Struggle Bug
- Substitute
- Toxic Spikes
- Venoshock
- Yawn
What the optimizer would run
Rules: Gen 9 OU (singles)
- Role
- Hazard setter
- Ability
- Overcoat
- Item
- Leftovers
- Nature
- Impish
- EVs
- 252 HP / 4 Def / 252 SpD
- Moves
- Spikes, Leech Life, Double-Edge, Mud Shot