Swanna
No. 0581
Type: Water / Flying
Swanna start to dance at dusk. The one dancing in the middle is the leader of the flock.
Base stats
| HP | 75 |
|---|---|
| Attack | 87 |
| Defense | 63 |
| Sp. Attack | 87 |
| Sp. Defense | 63 |
| Speed | 98 |
Total 473
What to answer with
Attacking types that hit what hits it hard, and the best move of each one it learns.
- Ground — Cover 2 weaknesses (Electric, Rock) — It learns nothing of that type
- Grass — Covers 1 weakness (Rock) — Trailblaze
- Fighting — Covers 1 weakness (Rock) — It learns nothing of that type
- Steel — Covers 1 weakness (Rock) — It learns nothing of that type
Abilities
Evolution line
Moves
- Acrobatics
- Aerial Ace
- Air Cutter
- Air Slash
- Alluring Voice
- Aqua Ring
- Brave Bird
- Bubble Beam
- Chilling Water
- Defog
- Disarming Voice
- Double-Edge
- Endeavor
- Endure
- Facade
- Feather Dance
- Flip Turn
- Fly
- Giga Impact
- Helping Hand
- Hurricane
- Hydro Pump
- Hyper Beam
- Ice Beam
- Icy Wind
- Knock Off
- Liquidation
- Protect
- Rain Dance
- Rest
- Roost
- Sleep Talk
- Substitute
- Surf
- Swift
- Tailwind
- Tera Blast
- Trailblaze
- Water Gun
- Water Pulse
- Weather Ball
- Whirlpool
- Wing Attack
What the optimizer would run
Rules: Gen 9 OU (singles)
- Role
- Hazard removal
- Ability
- Hydration
- Item
- Life Orb
- Nature
- Jolly
- EVs
- 4 HP / 252 Atk / 252 Spe
- Moves
- Double-Edge, Defog, Flip Turn, Brave Bird