Squawkabilly
No. 0931
Type: Normal / Flying
Green-feathered flocks hold the most sway. When they’re out searching for food in the mornings and evenings, it gets very noisy.
Base stats
| HP | 82 |
|---|---|
| Attack | 96 |
| Defense | 51 |
| Sp. Attack | 45 |
| Sp. Defense | 51 |
| Speed | 92 |
Total 417
What to answer with
Attacking types that hit what hits it hard, and the best move of each one it learns.
- Fighting — Cover 2 weaknesses (Ice, Rock) — It learns nothing of that type
- Ground — Cover 2 weaknesses (Electric, Rock) — It learns nothing of that type
- Steel — Cover 2 weaknesses (Ice, Rock) — It learns nothing of that type
- Fire — Covers 1 weakness (Ice) — Heat Wave
- Grass — Covers 1 weakness (Rock) — It learns nothing of that type
- Rock — Covers 1 weakness (Ice) — It learns nothing of that type
Abilities
- Intimidate
- Hustle
- Guts (Hidden)
Moves
- Aerial Ace
- Air Cutter
- Air Slash
- Brave Bird
- Copycat
- Double-Edge
- Dual Wingbeat
- Endeavor
- Endure
- Facade
- Fake Tears
- Feather Dance
- Final Gambit
- Flatter
- Fly
- Foul Play
- Fury Attack
- Giga Impact
- Growl
- Heat Wave
- Helping Hand
- Hurricane
- Hyper Beam
- Hyper Voice
- Lash Out
- Mimic
- Parting Shot
- Peck
- Pounce
- Protect
- Quick Attack
- Rest
- Reversal
- Roost
- Scary Face
- Sleep Talk
- Substitute
- Sunny Day
- Swagger
- Tailwind
- Take Down
- Taunt
- Tera Blast
- Thief
- Torment
- Uproar
- U-turn
What the optimizer would run
Rules: Gen 9 OU (singles)
- Role
- Speed control
- Ability
- Intimidate
- Item
- Life Orb
- Nature
- Jolly
- EVs
- 4 HP / 252 Atk / 252 Spe
- Moves
- Scary Face, U-turn, Brave Bird, Double-Edge