Pawmi
No. 0921
Type: Electric
The pads of its paws are electricity-discharging organs. Pawmi fires electricity from its forepaws while standing unsteadily on its hind legs.
Base stats
| HP | 45 |
|---|---|
| Attack | 50 |
| Defense | 20 |
| Sp. Attack | 40 |
| Sp. Defense | 25 |
| Speed | 60 |
Total 240
What to answer with
Attacking types that hit what hits it hard, and the best move of each one it learns.
- Grass — Covers 1 weakness (Ground) — It learns nothing of that type
- Ice — Covers 1 weakness (Ground) — It learns nothing of that type
- Water — Covers 1 weakness (Ground) — It learns nothing of that type
Abilities
- Static
- Natural Cure
- Iron Fist (Hidden)
Evolution line
Moves
- Agility
- Baton Pass
- Bite
- Celebrate
- Charge
- Charge Beam
- Charm
- Crunch
- Dig
- Discharge
- Eerie Impulse
- Electric Terrain
- Electro Ball
- Electroweb
- Encore
- Endure
- Entrainment
- Facade
- Fake Out
- Fling
- Growl
- Helping Hand
- Mach Punch
- Metal Claw
- Nuzzle
- Play Rough
- Protect
- Quick Attack
- Rain Dance
- Rest
- Scratch
- Slam
- Sleep Talk
- Spark
- Substitute
- Sunny Day
- Super Fang
- Sweet Kiss
- Swift
- Take Down
- Tera Blast
- Thief
- Thunder
- Thunderbolt
- Thunder Fang
- Thunder Shock
- Thunder Wave
- Volt Switch
- Wild Charge
- Wish
What the optimizer would run
Rules: Gen 9 OU (singles)
- Role
- Speed control
- Ability
- Iron Fist
- Item
- Life Orb
- Nature
- Adamant
- EVs
- 252 HP / 252 Atk / 4 SpD
- Moves
- Crunch, Thunder Wave, Wild Charge, Play Rough