Pawmot
No. 0923
Type: Electric / Fighting
Pawmot’s fluffy fur acts as a battery. It can store the same amount of electricity as an electric car.
Base stats
| HP | 70 |
|---|---|
| Attack | 115 |
| Defense | 70 |
| Sp. Attack | 70 |
| Sp. Defense | 60 |
| Speed | 105 |
Total 490
What to answer with
Attacking types that hit what hits it hard, and the best move of each one it learns.
- Dark — Covers 1 weakness (Psychic) — Crunch
- Grass — Covers 1 weakness (Ground) — Seed Bomb
- Ice — Covers 1 weakness (Ground) — Ice Punch
- Steel — Covers 1 weakness (Fairy) — Metal Claw
- Bug — Covers 1 weakness (Psychic) — It learns nothing of that type
- Ghost — Covers 1 weakness (Psychic) — It learns nothing of that type
Abilities
- Volt Absorb
- Natural Cure
- Iron Fist (Hidden)
Evolution line
Moves
- Agility
- Arm Thrust
- Baton Pass
- Bite
- Body Press
- Brick Break
- Bulk Up
- Charge
- Charge Beam
- Charm
- Close Combat
- Coaching
- Crunch
- Dig
- Discharge
- Double-Edge
- Double Shock
- Eerie Impulse
- Electric Terrain
- Electro Ball
- Electroweb
- Encore
- Endure
- Entrainment
- Facade
- Fire Punch
- Fling
- Focus Blast
- Focus Punch
- Giga Impact
- Grass Knot
- Growl
- Helping Hand
- Hyper Beam
- Ice Punch
- Knock Off
- Low Kick
- Low Sweep
- Metal Claw
- Metronome
- Nuzzle
- Play Rough
- Protect
- Quick Attack
- Rain Dance
- Rest
- Revival Blessing
- Rock Tomb
- Scratch
- Seed Bomb
- Slam
- Sleep Talk
- Spark
- Substitute
- Sunny Day
- Supercell Slam
- Super Fang
- Swift
- Take Down
- Tera Blast
- Thief
- Throat Chop
- Thunder
- Thunderbolt
- Thunder Fang
- Thunder Punch
- Thunder Shock
- Thunder Wave
- Upper Hand
- Volt Switch
- Wild Charge
What the optimizer would run
Rules: Gen 9 OU (singles)
- Role
- Physical sweeper
- Ability
- Volt Absorb
- Item
- Assault Vest
- Nature
- Jolly
- EVs
- 4 HP / 252 Atk / 252 Spe
- Moves
- Close Combat, Double Shock, Upper Hand, Ice Punch