Pawmo
No. 0922
Type: Electric / Fighting
Pawmo uses a unique fighting technique in which it uses its forepaws to strike foes and zap them with electricity from its paw pads simultaneously.
Base stats
| HP | 60 |
|---|---|
| Attack | 75 |
| Defense | 40 |
| Sp. Attack | 50 |
| Sp. Defense | 40 |
| Speed | 85 |
Total 350
What to answer with
Attacking types that hit what hits it hard, and the best move of each one it learns.
- Dark — Covers 1 weakness (Psychic) — Crunch
- Steel — Covers 1 weakness (Fairy) — Metal Claw
- Bug — Covers 1 weakness (Psychic) — It learns nothing of that type
- Ghost — Covers 1 weakness (Psychic) — It learns nothing of that type
- Grass — Covers 1 weakness (Ground) — It learns nothing of that type
- Ice — Covers 1 weakness (Ground) — It learns nothing of that type
Abilities
- Volt Absorb
- Natural Cure
- Iron Fist (Hidden)
Evolution line
Moves
- Agility
- Arm Thrust
- Baton Pass
- Bite
- Charge
- Charge Beam
- Charm
- Coaching
- Crunch
- Dig
- Discharge
- Eerie Impulse
- Electric Terrain
- Electro Ball
- Electroweb
- Encore
- Endure
- Entrainment
- Facade
- Fling
- Focus Punch
- Growl
- Helping Hand
- Knock Off
- Low Kick
- Low Sweep
- Metal Claw
- Nuzzle
- Play Rough
- Protect
- Quick Attack
- Rain Dance
- Rest
- Scratch
- Slam
- Sleep Talk
- Spark
- Substitute
- Sunny Day
- Super Fang
- Swift
- Take Down
- Tera Blast
- Thief
- Thunder
- Thunderbolt
- Thunder Fang
- Thunder Punch
- Thunder Shock
- Thunder Wave
- Upper Hand
- Volt Switch
- Wild Charge
What the optimizer would run
Rules: Gen 9 OU (singles)
- Role
- Speed control
- Ability
- Volt Absorb
- Item
- Life Orb
- Nature
- Adamant
- EVs
- 4 HP / 252 Atk / 252 Spe
- Moves
- Crunch, Thunder Wave, Focus Punch, Upper Hand