Dolliv
No. 0929
Type: Grass / Normal
It basks in the sun to its heart’s content until the fruits on its head ripen. After that, Dolliv departs from human settlements and goes on a journey.
Base stats
| HP | 52 |
|---|---|
| Attack | 53 |
| Defense | 60 |
| Sp. Attack | 78 |
| Sp. Defense | 78 |
| Speed | 33 |
Total 354
What to answer with
Attacking types that hit what hits it hard, and the best move of each one it learns.
- Rock — Cover 4 weaknesses (Fire, Ice, Flying, Bug) — It learns nothing of that type
- Ground — Cover 2 weaknesses (Fire, Poison) — Earth Power
- Fire — Cover 2 weaknesses (Ice, Bug) — It learns nothing of that type
- Flying — Cover 2 weaknesses (Fighting, Bug) — It learns nothing of that type
- Psychic — Cover 2 weaknesses (Fighting, Poison) — It learns nothing of that type
- Electric — Covers 1 weakness (Flying) — It learns nothing of that type
Abilities
- Early Bird
- Harvest (Hidden)
Evolution line
Moves
- Absorb
- Bullet Seed
- Charm
- Earth Power
- Endure
- Energy Ball
- Facade
- Flail
- Giga Drain
- Grass Knot
- Grassy Terrain
- Growth
- Helping Hand
- Leaf Storm
- Leech Seed
- Magical Leaf
- Mega Drain
- Protect
- Razor Leaf
- Rest
- Seed Bomb
- Sleep Talk
- Solar Beam
- Solar Blade
- Substitute
- Sunny Day
- Sweet Scent
- Swift
- Tackle
- Tera Blast
- Terrain Pulse
- Trailblaze
- Weather Ball
What the optimizer would run
Rules: Gen 9 OU (singles)
- Role
- Bulky attacker
- Ability
- Harvest
- Item
- Choice Specs
- Nature
- Modest
- EVs
- 172 HP / 252 SpA / 84 Spe
- Moves
- Giga Drain, Earth Power, Tera Blast, Leaf Storm