Armarouge
No. 0936
Type: Fire / Psychic
This Pokémon clads itself in armor that has been fortified by psychic and fire energy, and it shoots blazing fireballs.
Base stats
| HP | 85 |
|---|---|
| Attack | 60 |
| Defense | 100 |
| Sp. Attack | 125 |
| Sp. Defense | 80 |
| Speed | 75 |
Total 525
What to answer with
Attacking types that hit what hits it hard, and the best move of each one it learns.
- Grass — Cover 3 weaknesses (Water, Ground, Rock) — Energy Ball
- Fighting — Cover 2 weaknesses (Rock, Dark) — Focus Blast
- Water — Cover 2 weaknesses (Ground, Rock) — It learns nothing of that type
- Dark — Covers 1 weakness (Ghost) — Dark Pulse
- Ghost — Covers 1 weakness (Ghost) — Shadow Ball
- Ground — Covers 1 weakness (Rock) — Scorching Sands
Abilities
- Flash Fire
- Weak Armor (Hidden)
Evolution line
Moves
- Acid Spray
- Ally Switch
- Armor Cannon
- Astonish
- Aura Sphere
- Calm Mind
- Clear Smog
- Confuse Ray
- Dark Pulse
- Dragon Pulse
- Ember
- Endure
- Energy Ball
- Expanding Force
- Facade
- Fire Blast
- Fire Spin
- Flame Charge
- Flamethrower
- Flare Blitz
- Flash Cannon
- Fling
- Focus Blast
- Heat Wave
- Helping Hand
- Incinerate
- Iron Defense
- Lava Plume
- Leer
- Light Screen
- Meteor Beam
- Mystical Fire
- Night Shade
- Overheat
- Protect
- Psybeam
- Psychic
- Psychic Terrain
- Psych Up
- Psyshock
- Reflect
- Rest
- Scorching Sands
- Shadow Ball
- Sleep Talk
- Solar Beam
- Spite
- Stored Power
- Substitute
- Sunny Day
- Take Down
- Taunt
- Tera Blast
- Trick
- Trick Room
- Weather Ball
- Wide Guard
- Will-O-Wisp
What the optimizer would run
Rules: Gen 9 OU (singles)
- Role
- Setup sweeper
- Ability
- Flash Fire
- Item
- Leftovers
- Nature
- Modest
- EVs
- 252 HP / 252 SpA / 4 SpD
- Moves
- Calm Mind, Armor Cannon, Psychic, Energy Ball