Bramblin
No. 0946
Type: Grass / Ghost
Not even Bramblin knows where it is headed as it tumbles across the wilderness, blown by the wind. It loathes getting wet.
Base stats
| HP | 40 |
|---|---|
| Attack | 65 |
| Defense | 30 |
| Sp. Attack | 45 |
| Sp. Defense | 35 |
| Speed | 60 |
Total 275
What to answer with
Attacking types that hit what hits it hard, and the best move of each one it learns.
- Rock — Cover 3 weaknesses (Fire, Ice, Flying) — Rollout
- Fighting — Cover 2 weaknesses (Ice, Dark) — It learns nothing of that type
- Bug — Covers 1 weakness (Dark) — Pounce
- Dark — Covers 1 weakness (Ghost) — Thief
- Electric — Covers 1 weakness (Flying) — It learns nothing of that type
- Fairy — Covers 1 weakness (Dark) — It learns nothing of that type
Abilities
- Wind Rider
- Infiltrator (Hidden)
Evolution line
Moves
- Absorb
- Astonish
- Beat Up
- Block
- Bullet Seed
- Confuse Ray
- Curse
- Defense Curl
- Disable
- Endure
- Energy Ball
- Facade
- Giga Drain
- Grass Knot
- Grassy Glide
- Grassy Terrain
- Hex
- Infestation
- Leaf Storm
- Leech Seed
- Mega Drain
- Night Shade
- Pain Split
- Phantom Force
- Poltergeist
- Pounce
- Power Whip
- Protect
- Rapid Spin
- Rest
- Rollout
- Scary Face
- Seed Bomb
- Shadow Ball
- Shadow Sneak
- Sleep Talk
- Solar Beam
- Spikes
- Spite
- Strength Sap
- Substitute
- Tera Blast
- Thief
- Trailblaze
What the optimizer would run
Rules: Gen 9 OU (singles)
- Role
- Hazard setter
- Ability
- Wind Rider
- Item
- Meadow Plate
- Nature
- Impish
- EVs
- 252 HP / 252 Def / 4 SpD
- Moves
- Spikes, Power Whip, Poltergeist, Pounce