Tadbulb
No. 0938
Type: Electric
It floats using the electricity stored in its body. When thunderclouds are around, Tadbulb will float higher off the ground.
Base stats
| HP | 61 |
|---|---|
| Attack | 31 |
| Defense | 41 |
| Sp. Attack | 59 |
| Sp. Defense | 35 |
| Speed | 45 |
Total 272
What to answer with
Attacking types that hit what hits it hard, and the best move of each one it learns.
- Water — Covers 1 weakness (Ground) — Muddy Water
- Grass — Covers 1 weakness (Ground) — It learns nothing of that type
- Ice — Covers 1 weakness (Ground) — It learns nothing of that type
Abilities
Evolution line
Moves
- Acid Spray
- Charge
- Charge Beam
- Chilling Water
- Confuse Ray
- Discharge
- Eerie Impulse
- Electric Terrain
- Electro Ball
- Electroweb
- Endure
- Flail
- Hyper Voice
- Light Screen
- Muddy Water
- Mud Shot
- Mud-Slap
- Parabolic Charge
- Protect
- Rain Dance
- Reflect
- Rest
- Sleep Talk
- Soak
- Spark
- Substitute
- Sucker Punch
- Swift
- Tackle
- Tera Blast
- Thunder
- Thunderbolt
- Thunder Shock
- Thunder Wave
- Volt Switch
- Water Gun
- Water Pulse
- Weather Ball
- Wild Charge
- Zap Cannon
What the optimizer would run
Rules: Gen 9 OU (singles)
- Role
- Speed control
- Ability
- Own Tempo
- Item
- Life Orb
- Nature
- Modest
- EVs
- 252 HP / 252 SpA / 4 SpD
- Moves
- Thunder Wave, Volt Switch, Thunderbolt, Muddy Water