Skeledirge
No. 0911
Type: Fire / Ghost
Skeledirge’s gentle singing soothes the souls of all that hear it. It burns its enemies to a crisp with flames of over 5,400 degrees Fahrenheit.
Base stats
| HP | 104 |
|---|---|
| Attack | 75 |
| Defense | 100 |
| Sp. Attack | 110 |
| Sp. Defense | 75 |
| Speed | 66 |
Total 530
What to answer with
Attacking types that hit what hits it hard, and the best move of each one it learns.
- Grass — Cover 3 weaknesses (Water, Ground, Rock) — Seed Bomb
- Fighting — Cover 2 weaknesses (Rock, Dark) — It learns nothing of that type
- Water — Cover 2 weaknesses (Ground, Rock) — It learns nothing of that type
- Dark — Covers 1 weakness (Ghost) — Crunch
- Electric — Covers 1 weakness (Water) — Thunder Fang
- Fairy — Covers 1 weakness (Dark) — Alluring Voice
Abilities
Evolution line
Moves
- Alluring Voice
- Bite
- Blast Burn
- Body Slam
- Crunch
- Curse
- Dig
- Disarming Voice
- Earth Power
- Earthquake
- Ember
- Encore
- Endure
- Facade
- Fire Blast
- Fire Fang
- Fire Pledge
- Fire Spin
- Flame Charge
- Flamethrower
- Flare Blitz
- Giga Impact
- Heat Crash
- Heat Wave
- Helping Hand
- Hex
- Hyper Beam
- Hyper Voice
- Imprison
- Incinerate
- Leer
- Lick
- Mud-Slap
- Night Shade
- Outrage
- Overheat
- Poltergeist
- Protect
- Rest
- Roar
- Round
- Scary Face
- Scorching Sands
- Seed Bomb
- Shadow Ball
- Shadow Claw
- Sing
- Sleep Talk
- Snarl
- Solar Beam
- Stomping Tantrum
- Substitute
- Sunny Day
- Tackle
- Take Down
- Temper Flare
- Tera Blast
- Thunder Fang
- Torch Song
- Will-O-Wisp
- Yawn
- Zen Headbutt
What the optimizer would run
Rules: Gen 9 OU (singles)
- Role
- Speed control
- Ability
- Unaware
- Item
- Leftovers
- Nature
- Modest
- EVs
- 252 HP / 252 SpA / 4 SpD
- Moves
- Scary Face, Overheat, Earth Power, Shadow Ball