Sandile
No. 0551
Type: Ground / Dark
Sandile is small, but its legs and lower body are powerful. Pushing sand aside as it goes, Sandile moves through the desert as if it’s swimming.
Base stats
| HP | 50 |
|---|---|
| Attack | 72 |
| Defense | 35 |
| Sp. Attack | 35 |
| Sp. Defense | 35 |
| Speed | 65 |
Total 292
What to answer with
Attacking types that hit what hits it hard, and the best move of each one it learns.
- Fire — Cover 3 weaknesses (Grass, Ice, Bug) — Fire Fang
- Flying — Cover 3 weaknesses (Grass, Fighting, Bug) — It learns nothing of that type
- Poison — Cover 2 weaknesses (Grass, Fairy) — Sludge Bomb
- Rock — Cover 2 weaknesses (Ice, Bug) — Stone Edge
- Steel — Cover 2 weaknesses (Ice, Fairy) — It learns nothing of that type
- Bug — Covers 1 weakness (Grass) — Skitter Smack
Abilities
- Intimidate
- Moxie
- Anger Point (Hidden)
Evolution line
Moves
- Aqua Tail
- Bite
- Body Slam
- Brick Break
- Bulldoze
- Counter
- Crunch
- Curse
- Dark Pulse
- Dig
- Double-Edge
- Earth Power
- Earthquake
- Endure
- Facade
- Fire Fang
- Fling
- Foul Play
- Grass Knot
- Helping Hand
- Hone Claws
- Lash Out
- Leer
- Mud Shot
- Mud-Slap
- Power Trip
- Protect
- Rest
- Roar
- Rock Slide
- Rock Tomb
- Sand Attack
- Sandstorm
- Sand Tomb
- Scary Face
- Scorching Sands
- Shadow Claw
- Skitter Smack
- Sleep Talk
- Sludge Bomb
- Snarl
- Spite
- Stealth Rock
- Stomping Tantrum
- Stone Edge
- Substitute
- Swagger
- Take Down
- Taunt
- Tera Blast
- Thief
- Thrash
- Thunder Fang
- Torment
What the optimizer would run
Rules: Gen 9 OU (singles)
- Role
- Hazard setter
- Ability
- Intimidate
- Item
- Leftovers
- Nature
- Impish
- EVs
- 252 HP / 252 Def / 4 SpD
- Moves
- Earthquake, Stealth Rock, Rock Tomb, Foul Play