Sigilyph
No. 0561
Type: Psychic / Flying
A discovery was made in the desert where Sigilyph fly. The ruins of what may have been an ancient city were found beneath the sands.
Base stats
| HP | 72 |
|---|---|
| Attack | 58 |
| Defense | 80 |
| Sp. Attack | 103 |
| Sp. Defense | 80 |
| Speed | 97 |
Total 490
What to answer with
Attacking types that hit what hits it hard, and the best move of each one it learns.
- Fighting — Cover 3 weaknesses (Ice, Rock, Dark) — It learns nothing of that type
- Steel — Cover 2 weaknesses (Ice, Rock) — Flash Cannon
- Ground — Cover 2 weaknesses (Electric, Rock) — It learns nothing of that type
- Dark — Covers 1 weakness (Ghost) — Dark Pulse
- Fairy — Covers 1 weakness (Dark) — Dazzling Gleam
- Fire — Covers 1 weakness (Ice) — Heat Wave
Abilities
- Wonder Skin
- Magic Guard
- Tinted Lens (Hidden)
Moves
- Air Cutter
- Air Slash
- Ancient Power
- Attract
- Calm Mind
- Confusion
- Cosmic Power
- Dark Pulse
- Dazzling Gleam
- Dual Wingbeat
- Endure
- Energy Ball
- Expanding Force
- Facade
- Flash Cannon
- Fly
- Future Sight
- Giga Impact
- Gravity
- Gust
- Heat Wave
- Hyper Beam
- Hypnosis
- Ice Beam
- Icy Wind
- Imprison
- Light Screen
- Magic Room
- Power Swap
- Protect
- Psybeam
- Psychic
- Psycho Cut
- Psycho Shift
- Psyshock
- Rain Dance
- Reflect
- Rest
- Roost
- Round
- Safeguard
- Shadow Ball
- Skill Swap
- Sky Attack
- Sleep Talk
- Snore
- Solar Beam
- Speed Swap
- Steel Wing
- Stored Power
- Substitute
- Swift
- Tailwind
- Thief
- Thunder Wave
- Trick
- Trick Room
- Whirlwind
- Zen Headbutt
What the optimizer would run
Rules: Gen 9 OU (singles)
- Role
- Special sweeper
- Ability
- Magic Guard
- Item
- Choice Specs
- Nature
- Timid
- EVs
- 4 HP / 252 SpA / 252 Spe
- Moves
- Heat Wave, Future Sight, Energy Ball, Air Slash