Darumaka
No. 0554
Type: Fire
This popular symbol of good fortune will never fall over in its sleep, no matter how it’s pushed or pulled.
Base stats
| HP | 70 |
|---|---|
| Attack | 90 |
| Defense | 45 |
| Sp. Attack | 15 |
| Sp. Defense | 45 |
| Speed | 50 |
Total 315
What to answer with
Attacking types that hit what hits it hard, and the best move of each one it learns.
- Grass — Cover 3 weaknesses (Water, Ground, Rock) — Solar Beam
- Water — Cover 2 weaknesses (Ground, Rock) — It learns nothing of that type
- Fighting — Covers 1 weakness (Rock) — Focus Punch
- Ground — Covers 1 weakness (Rock) — Dig
- Electric — Covers 1 weakness (Water) — It learns nothing of that type
- Ice — Covers 1 weakness (Ground) — It learns nothing of that type
Abilities
- Hustle
- Inner Focus (Hidden)
Evolution line
Moves
- Attract
- Belly Drum
- Bite
- Brick Break
- Dig
- Ember
- Encore
- Endure
- Extrasensory
- Facade
- Fire Blast
- Fire Fang
- Fire Punch
- Fire Spin
- Flamethrower
- Flame Wheel
- Flare Blitz
- Fling
- Focus Energy
- Focus Punch
- Grass Knot
- Gyro Ball
- Hammer Arm
- Headbutt
- Heat Wave
- Incinerate
- Mega Kick
- Mega Punch
- Overheat
- Protect
- Rest
- Rock Slide
- Rock Tomb
- Round
- Sleep Talk
- Snore
- Solar Beam
- Substitute
- Sunny Day
- Superpower
- Tackle
- Take Down
- Taunt
- Thief
- Thrash
- Uproar
- U-turn
- Will-O-Wisp
- Work Up
- Yawn
- Zen Headbutt
What the optimizer would run
Rules: Gen 9 OU (singles)
- Role
- Pivot
- Ability
- Hustle
- Item
- Choice Band
- Nature
- Adamant
- EVs
- 172 HP / 252 Atk / 84 Spe
- Moves
- U-turn, Rock Tomb, Focus Punch, Flare Blitz