Petilil
No. 0548
Type: Grass
The leaves on its head are highly valued for medicinal purposes. Dry the leaves in the sun, boil them, and then drink the bitter decoction for remarkably effective relief from fatigue.
Base stats
| HP | 45 |
|---|---|
| Attack | 35 |
| Defense | 50 |
| Sp. Attack | 70 |
| Sp. Defense | 50 |
| Speed | 30 |
Total 280
What to answer with
Attacking types that hit what hits it hard, and the best move of each one it learns.
- Rock — Cover 4 weaknesses (Fire, Ice, Flying, Bug) — It learns nothing of that type
- Fire — Cover 2 weaknesses (Ice, Bug) — It learns nothing of that type
- Ground — Cover 2 weaknesses (Fire, Poison) — It learns nothing of that type
- Electric — Covers 1 weakness (Flying) — It learns nothing of that type
- Fighting — Covers 1 weakness (Ice) — It learns nothing of that type
- Flying — Covers 1 weakness (Bug) — It learns nothing of that type
Abilities
- Chlorophyll
- Own Tempo
- Leaf Guard (Hidden)
Evolution line
Moves
- Absorb
- After You
- Bullet Seed
- Charm
- Encore
- Endure
- Energy Ball
- Entrainment
- Facade
- Giga Drain
- Grass Knot
- Grassy Glide
- Growth
- Healing Wish
- Helping Hand
- Ingrain
- Leaf Storm
- Leech Seed
- Magical Leaf
- Mega Drain
- Pollen Puff
- Protect
- Rest
- Seed Bomb
- Sleep Powder
- Sleep Talk
- Solar Beam
- Stun Spore
- Substitute
- Sunny Day
- Sweet Scent
- Synthesis
- Tera Blast
- Trailblaze
- Worry Seed
What the optimizer would run
Rules: Gen 9 OU (singles)
- Role
- Speed control
- Ability
- Own Tempo
- Item
- Life Orb
- Nature
- Modest
- EVs
- 252 HP / 252 SpA / 4 SpD
- Moves
- Giga Drain, Stun Spore, Pollen Puff, Leaf Storm