Throh
No. 0538
Type: Fighting
They train in groups of five. Any member that can’t keep up will discard its belt and leave the group.
Base stats
| HP | 120 |
|---|---|
| Attack | 100 |
| Defense | 85 |
| Sp. Attack | 30 |
| Sp. Defense | 85 |
| Speed | 45 |
Total 465
What to answer with
Attacking types that hit what hits it hard, and the best move of each one it learns.
- Dark — Covers 1 weakness (Psychic) — Payback
- Electric — Covers 1 weakness (Flying) — Thunder Punch
- Ice — Covers 1 weakness (Flying) — Ice Punch
- Poison — Covers 1 weakness (Fairy) — Poison Jab
- Rock — Covers 1 weakness (Flying) — Stone Edge
- Bug — Covers 1 weakness (Psychic) — It learns nothing of that type
Abilities
- Guts
- Inner Focus
- Mold Breaker (Hidden)
Moves
- Attract
- Bind
- Body Slam
- Brick Break
- Bulk Up
- Bulldoze
- Circle Throw
- Coaching
- Dig
- Earthquake
- Endure
- Facade
- Fire Punch
- Fling
- Focus Blast
- Focus Energy
- Giga Impact
- Grass Knot
- Helping Hand
- Ice Punch
- Leer
- Low Kick
- Low Sweep
- Mega Kick
- Mega Punch
- Payback
- Poison Jab
- Protect
- Rain Dance
- Rest
- Retaliate
- Revenge
- Reversal
- Rock Slide
- Rock Tomb
- Round
- Scary Face
- Seismic Toss
- Sleep Talk
- Snore
- Stomping Tantrum
- Stone Edge
- Storm Throw
- Substitute
- Sunny Day
- Superpower
- Taunt
- Thunder Punch
- Vital Throw
- Wide Guard
- Work Up
- Zen Headbutt
What the optimizer would run
Rules: Gen 9 OU (singles)