Timburr
No. 0532
Type: Fighting
Timburr that have started carrying logs that are about three times their size are nearly ready to evolve.
Base stats
| HP | 75 |
|---|---|
| Attack | 80 |
| Defense | 55 |
| Sp. Attack | 25 |
| Sp. Defense | 35 |
| Speed | 35 |
Total 305
What to answer with
Attacking types that hit what hits it hard, and the best move of each one it learns.
- Dark — Covers 1 weakness (Psychic) — Knock Off
- Electric — Covers 1 weakness (Flying) — Thunder Punch
- Ice — Covers 1 weakness (Flying) — Ice Punch
- Poison — Covers 1 weakness (Fairy) — Poison Jab
- Rock — Covers 1 weakness (Flying) — Stone Edge
- Bug — Covers 1 weakness (Psychic) — It learns nothing of that type
Abilities
- Guts
- Sheer Force
- Iron Fist (Hidden)
Evolution line
Moves
- Brick Break
- Bulk Up
- Close Combat
- Coaching
- Counter
- Curse
- Defog
- Detect
- Dig
- Double-Edge
- Drain Punch
- Dynamic Punch
- Endure
- Facade
- Fire Punch
- Fling
- Focus Blast
- Focus Energy
- Focus Punch
- Grass Knot
- Hammer Arm
- Helping Hand
- Ice Punch
- Knock Off
- Leer
- Low Kick
- Low Sweep
- Mach Punch
- Poison Jab
- Pound
- Protect
- Rain Dance
- Rest
- Reversal
- Rock Slide
- Rock Throw
- Rock Tomb
- Scary Face
- Slam
- Sleep Talk
- Smack Down
- Stone Edge
- Substitute
- Sunny Day
- Superpower
- Take Down
- Taunt
- Tera Blast
- Thief
- Thunder Punch
- Wide Guard
What the optimizer would run
Rules: Gen 9 OU (singles)
- Role
- Hazard removal
- Ability
- Guts
- Item
- Life Orb
- Nature
- Adamant
- EVs
- 252 HP / 252 Atk / 4 SpD
- Moves
- Focus Punch, Defog, Rock Tomb, Poison Jab