Blitzle
No. 0522
Type: Electric
Its mane shines when it discharges electricity. They use the frequency and rhythm of these flashes to communicate.
Base stats
| HP | 45 |
|---|---|
| Attack | 60 |
| Defense | 32 |
| Sp. Attack | 50 |
| Sp. Defense | 32 |
| Speed | 76 |
Total 295
What to answer with
Attacking types that hit what hits it hard, and the best move of each one it learns.
- Grass — Covers 1 weakness (Ground) — Trailblaze
- Ice — Covers 1 weakness (Ground) — It learns nothing of that type
- Water — Covers 1 weakness (Ground) — It learns nothing of that type
Abilities
- Lightning Rod
- Motor Drive
- Sap Sipper (Hidden)
Evolution line
Moves
- Agility
- Baton Pass
- Body Slam
- Charge
- Charge Beam
- Discharge
- Double-Edge
- Double Kick
- Eerie Impulse
- Electric Terrain
- Electro Ball
- Electroweb
- Endeavor
- Endure
- Facade
- Feint
- Flame Charge
- Helping Hand
- Light Screen
- Low Kick
- Protect
- Quick Attack
- Rain Dance
- Rest
- Sand Attack
- Screech
- Shock Wave
- Sleep Talk
- Smart Strike
- Spark
- Stomp
- Substitute
- Sunny Day
- Supercell Slam
- Swift
- Tail Whip
- Take Down
- Tera Blast
- Thrash
- Thunder
- Thunderbolt
- Thunder Wave
- Trailblaze
- Uproar
- Volt Switch
- Wild Charge
What the optimizer would run
Rules: Gen 9 OU (singles)
- Role
- Speed control
- Ability
- Lightning Rod
- Item
- Life Orb
- Nature
- Adamant
- EVs
- 252 HP / 252 Atk / 4 SpD
- Moves
- Thunder Wave, Supercell Slam, Thrash, Double Kick