Simipour
No. 0516
Type: Water
It prefers places with clean water. When its tuft runs low, it replenishes it by siphoning up water with its tail.
Base stats
| HP | 75 |
|---|---|
| Attack | 98 |
| Defense | 63 |
| Sp. Attack | 98 |
| Sp. Defense | 63 |
| Speed | 101 |
Total 498
What to answer with
Attacking types that hit what hits it hard, and the best move of each one it learns.
- Flying — Covers 1 weakness (Grass) — Acrobatics
- Ice — Covers 1 weakness (Grass) — Ice Beam
- Poison — Covers 1 weakness (Grass) — Gunk Shot
- Bug — Covers 1 weakness (Grass) — It learns nothing of that type
- Fire — Covers 1 weakness (Grass) — It learns nothing of that type
- Ground — Covers 1 weakness (Electric) — It learns nothing of that type
Abilities
Evolution line
Moves
- Acrobatics
- Aqua Tail
- Attract
- Blizzard
- Brick Break
- Confide
- Covet
- Double Team
- Endeavor
- Facade
- Fling
- Focus Blast
- Focus Punch
- Frustration
- Fury Swipes
- Gastro Acid
- Giga Impact
- Grass Knot
- Gunk Shot
- Hail
- Helping Hand
- Hidden Power
- Hyper Beam
- Ice Beam
- Ice Punch
- Icy Wind
- Iron Tail
- Knock Off
- Leer
- Lick
- Low Kick
- Low Sweep
- Payback
- Protect
- Rain Dance
- Recycle
- Rest
- Return
- Rock Slide
- Rock Tomb
- Role Play
- Round
- Scald
- Shadow Claw
- Sleep Talk
- Snore
- Substitute
- Superpower
- Surf
- Swagger
- Taunt
- Thief
- Throat Chop
- Torment
- Toxic
- Uproar
- Waterfall
- Water Pledge
- Water Pulse
- Work Up
What the optimizer would run
Rules: Gen 9 OU (singles)
- Role
- Setup sweeper
- Ability
- Torrent
- Item
- Life Orb
- Nature
- Jolly
- EVs
- 4 HP / 252 Atk / 252 Spe
- Moves
- Double Team, Focus Punch, Gunk Shot, Aqua Tail