Hydrapple
No. 1019
Type: Grass / Dragon
These capricious syrpents have banded together. On the rare occasion that their moods align, their true power is unleashed.
Base stats
| HP | 106 |
|---|---|
| Attack | 80 |
| Defense | 110 |
| Sp. Attack | 120 |
| Sp. Defense | 80 |
| Speed | 44 |
Total 540
What to answer with
Attacking types that hit what hits it hard, and the best move of each one it learns.
- Rock — Cover 3 weaknesses (Ice, Flying, Bug) — It learns nothing of that type
- Fire — Cover 2 weaknesses (Ice, Bug) — It learns nothing of that type
- Steel — Cover 2 weaknesses (Ice, Fairy) — It learns nothing of that type
- Ice — Cover 2 weaknesses (Flying, Dragon) — It learns nothing of that type
- Fighting — Covers 1 weakness (Ice) — Body Press
- Ground — Covers 1 weakness (Poison) — Earthquake
Abilities
Evolution line
Moves
- Astonish
- Body Press
- Body Slam
- Breaking Swipe
- Bug Bite
- Bullet Seed
- Curse
- Double-Edge
- Double Hit
- Draco Meteor
- Dragon Breath
- Dragon Cheer
- Dragon Pulse
- Dragon Tail
- Earth Power
- Earthquake
- Endure
- Energy Ball
- Facade
- Fickle Beam
- Giga Drain
- Giga Impact
- Grass Knot
- Grassy Glide
- Grassy Terrain
- Growth
- Gyro Ball
- Heavy Slam
- Hydro Pump
- Hyper Beam
- Infestation
- Leaf Storm
- Magical Leaf
- Nasty Plot
- Outrage
- Pollen Puff
- Pounce
- Power Whip
- Protect
- Rain Dance
- Recover
- Recycle
- Reflect
- Rest
- Seed Bomb
- Sleep Talk
- Solar Beam
- Substitute
- Sunny Day
- Sweet Scent
- Syrup Bomb
- Take Down
- Tera Blast
- Uproar
- Withdraw
- Yawn
What the optimizer would run
Rules: Gen 9 OU (singles)
- Role
- Setup sweeper
- Ability
- Regenerator
- Item
- Leftovers
- Nature
- Modest
- EVs
- 252 HP / 252 SpA / 4 SpD
- Moves
- Growth, Draco Meteor, Leaf Storm, Earth Power