Sinistcha
No. 1013
Type: Grass / Ghost
It prefers cool, dark places, such as the back of a shelf or the space beneath a home's floorboards. It wanders in search of prey after sunset.
Base stats
| HP | 71 |
|---|---|
| Attack | 60 |
| Defense | 106 |
| Sp. Attack | 121 |
| Sp. Defense | 80 |
| Speed | 70 |
Total 508
What to answer with
Attacking types that hit what hits it hard, and the best move of each one it learns.
- Rock — Cover 3 weaknesses (Fire, Ice, Flying) — It learns nothing of that type
- Fighting — Cover 2 weaknesses (Ice, Dark) — It learns nothing of that type
- Dark — Covers 1 weakness (Ghost) — Foul Play
- Water — Covers 1 weakness (Fire) — Scald
- Bug — Covers 1 weakness (Dark) — It learns nothing of that type
- Electric — Covers 1 weakness (Flying) — It learns nothing of that type
Abilities
- Hospitality
- Heatproof (Hidden)
Evolution line
Moves
- Absorb
- Astonish
- Calm Mind
- Curse
- Endure
- Energy Ball
- Foul Play
- Giga Drain
- Grassy Terrain
- Hex
- Hyper Beam
- Imprison
- Iron Defense
- Leaf Storm
- Life Dew
- Magical Leaf
- Matcha Gotcha
- Mega Drain
- Memento
- Nasty Plot
- Night Shade
- Pain Split
- Phantom Force
- Poltergeist
- Protect
- Psych Up
- Rage Powder
- Reflect
- Rest
- Scald
- Shadow Ball
- Sleep Talk
- Solar Beam
- Spite
- Strength Sap
- Stun Spore
- Substitute
- Tera Blast
- Trick Room
- Uproar
- Withdraw
What the optimizer would run
Rules: Gen 9 OU (singles)
- Role
- Setup sweeper
- Ability
- Heatproof
- Item
- Life Orb
- Nature
- Modest
- EVs
- 252 HP / 252 SpA / 4 SpD
- Moves
- Giga Drain, Calm Mind, Shadow Ball, Scald