Munkidori
No. 1015
Type: Poison / Psychic
Munkidori keeps itself somewhere safe while it toys with its foes, using psychokinesis to induce intense dizziness.
Base stats
| HP | 88 |
|---|---|
| Attack | 75 |
| Defense | 66 |
| Sp. Attack | 130 |
| Sp. Defense | 90 |
| Speed | 106 |
Total 555
What to answer with
Attacking types that hit what hits it hard, and the best move of each one it learns.
- Bug — Covers 1 weakness (Dark) — U-turn
- Dark — Covers 1 weakness (Ghost) — Lash Out
- Fighting — Covers 1 weakness (Dark) — Focus Blast
- Ghost — Covers 1 weakness (Ghost) — Poltergeist
- Grass — Covers 1 weakness (Ground) — Trailblaze
- Fairy — Covers 1 weakness (Dark) — It learns nothing of that type
Abilities
- Toxic Chain
- Frisk (Hidden)
Moves
- Acid Spray
- Baton Pass
- Calm Mind
- Clear Smog
- Confuse Ray
- Confusion
- Endure
- Facade
- Fake Out
- Flatter
- Fling
- Focus Blast
- Future Sight
- Giga Impact
- Grass Knot
- Gunk Shot
- Helping Hand
- Hex
- Hyper Beam
- Imprison
- Lash Out
- Light Screen
- Metronome
- Mud-Slap
- Nasty Plot
- Night Shade
- Parting Shot
- Poison Jab
- Poltergeist
- Protect
- Psybeam
- Psychic
- Psychic Noise
- Psychic Terrain
- Psych Up
- Psyshock
- Rest
- Scratch
- Shadow Ball
- Shadow Claw
- Sleep Talk
- Sludge Bomb
- Sludge Wave
- Spite
- Stored Power
- Substitute
- Swift
- Taunt
- Tera Blast
- Thief
- Toxic
- Trailblaze
- Trick
- Uproar
- U-turn
- Venoshock
What the optimizer would run
Rules: Gen 9 OU (singles)
- Role
- Special sweeper
- Ability
- Toxic Chain
- Item
- Assault Vest
- Nature
- Modest
- EVs
- 4 HP / 252 SpA / 252 Spe
- Moves
- Future Sight, Sludge Bomb, Focus Blast, Shadow Ball