Charmeleon
No. 0005
Type: Fire
If it becomes agitated during battle, it spouts intense flames, incinerating its surroundings.
Base stats
| HP | 58 |
|---|---|
| Attack | 64 |
| Defense | 58 |
| Sp. Attack | 80 |
| Sp. Defense | 65 |
| Speed | 80 |
Total 405
What to answer with
Attacking types that hit what hits it hard, and the best move of each one it learns.
- Grass — Cover 3 weaknesses (Water, Ground, Rock) — It learns nothing of that type
- Water — Cover 2 weaknesses (Ground, Rock) — It learns nothing of that type
- Electric — Covers 1 weakness (Water) — Thunder Punch
- Fighting — Covers 1 weakness (Rock) — Focus Punch
- Ground — Covers 1 weakness (Rock) — Dig
- Ice — Covers 1 weakness (Ground) — It learns nothing of that type
Abilities
- Blaze
- Solar Power (Hidden)
Evolution line
Moves
- Body Slam
- Breaking Swipe
- Brick Break
- Crunch
- Dig
- Dragon Breath
- Dragon Claw
- Dragon Dance
- Dragon Pulse
- Dragon Tail
- Ember
- Endure
- Facade
- False Swipe
- Fire Blast
- Fire Fang
- Fire Pledge
- Fire Punch
- Fire Spin
- Flame Charge
- Flamethrower
- Flare Blitz
- Fling
- Focus Blast
- Focus Punch
- Growl
- Heat Wave
- Helping Hand
- Inferno
- Outrage
- Overheat
- Protect
- Rest
- Roar
- Rock Slide
- Rock Tomb
- Scary Face
- Scratch
- Shadow Claw
- Slash
- Sleep Talk
- Smokescreen
- Substitute
- Sunny Day
- Swift
- Swords Dance
- Take Down
- Temper Flare
- Tera Blast
- Thunder Punch
- Weather Ball
- Will-O-Wisp
What the optimizer would run
Rules: Gen 9 OU (singles)
- Role
- Speed control
- Ability
- Blaze
- Item
- Life Orb
- Nature
- Modest
- EVs
- 4 HP / 252 SpA / 252 Spe
- Moves
- Scary Face, Overheat, Dragon Pulse, Focus Blast