Huntail
No. 0367
Type: Water
Deep seas are their habitat. According to tradition, when Huntail wash up onshore, something unfortunate will happen.
Base stats
| HP | 55 |
|---|---|
| Attack | 104 |
| Defense | 105 |
| Sp. Attack | 94 |
| Sp. Defense | 75 |
| Speed | 52 |
Total 485
What to answer with
Attacking types that hit what hits it hard, and the best move of each one it learns.
- Bug — Covers 1 weakness (Grass) — Infestation
- Flying — Covers 1 weakness (Grass) — Bounce
- Ice — Covers 1 weakness (Grass) — Ice Beam
- Fire — Covers 1 weakness (Grass) — It learns nothing of that type
- Ground — Covers 1 weakness (Electric) — It learns nothing of that type
- Poison — Covers 1 weakness (Grass) — It learns nothing of that type
Abilities
- Swift Swim
- Water Veil (Hidden)
Evolution line
Moves
- Aqua Tail
- Attract
- Baton Pass
- Bind
- Bite
- Blizzard
- Bounce
- Brine
- Coil
- Confide
- Crunch
- Dive
- Double Team
- Facade
- Feint Attack
- Frustration
- Giga Impact
- Hail
- Hidden Power
- Hydro Pump
- Hyper Beam
- Ice Beam
- Ice Fang
- Icy Wind
- Infestation
- Protect
- Rain Dance
- Rest
- Return
- Rock Tomb
- Round
- Scald
- Scary Face
- Screech
- Sleep Talk
- Snatch
- Snore
- Substitute
- Sucker Punch
- Super Fang
- Surf
- Swagger
- Toxic
- Waterfall
- Water Pulse
- Whirlpool
What the optimizer would run
Rules: Gen 9 OU (singles)
- Role
- Setup sweeper
- Ability
- Water Veil
- Item
- Life Orb
- Nature
- Adamant
- EVs
- 252 HP / 252 Atk / 4 SpD
- Moves
- Coil, Rock Tomb, Aqua Tail, Sucker Punch