Salandit
No. 0757
Type: Poison / Fire
This sneaky Pokémon will slink behind its prey and immobilize it with poisonous gas before the prey even realizes Salandit is there.
Base stats
| HP | 48 |
|---|---|
| Attack | 44 |
| Defense | 40 |
| Sp. Attack | 71 |
| Sp. Defense | 40 |
| Speed | 77 |
Total 320
What to answer with
Attacking types that hit what hits it hard, and the best move of each one it learns.
- Grass — Cover 3 weaknesses (Water, Ground, Rock) — Trailblaze
- Water — Cover 2 weaknesses (Ground, Rock) — It learns nothing of that type
- Ice — Covers 1 weakness (Ground) — It learns nothing of that type
- Bug — Covers 1 weakness (Psychic) — Leech Life
- Dark — Covers 1 weakness (Psychic) — Foul Play
- Ghost — Covers 1 weakness (Psychic) — Shadow Claw
Abilities
Evolution line
Moves
- Acid Spray
- Agility
- Belch
- Burning Jealousy
- Dragon Claw
- Dragon Pulse
- Ember
- Endeavor
- Endure
- Facade
- Fake Out
- Fire Blast
- Fire Fang
- Flame Charge
- Flamethrower
- Flare Blitz
- Fling
- Foul Play
- Gunk Shot
- Heat Wave
- Helping Hand
- Incinerate
- Knock Off
- Leech Life
- Mud-Slap
- Nasty Plot
- Overheat
- Poison Fang
- Poison Gas
- Poison Jab
- Poison Tail
- Protect
- Rest
- Sand Attack
- Scale Shot
- Scary Face
- Scratch
- Shadow Claw
- Skitter Smack
- Sleep Talk
- Sludge Bomb
- Sludge Wave
- Smog
- Substitute
- Sunny Day
- Sweet Scent
- Swift
- Take Down
- Taunt
- Temper Flare
- Tera Blast
- Thief
- Thunder Wave
- Toxic
- Toxic Spikes
- Trailblaze
- Venoshock
- Will-O-Wisp
What the optimizer would run
Rules: Gen 9 OU (singles)
- Role
- Hazard setter
- Ability
- Oblivious
- Item
- Black Sludge
- Nature
- Bold
- EVs
- 252 HP / 252 Def / 4 SpD
- Moves
- Toxic Spikes, Overheat, Belch, Dragon Pulse