Oranguru
No. 0765
Type: Normal / Psychic
It knows the forest inside and out. If it comes across a wounded Pokémon, Oranguru will gather medicinal herbs to treat it.
Base stats
| HP | 90 |
|---|---|
| Attack | 60 |
| Defense | 80 |
| Sp. Attack | 90 |
| Sp. Defense | 110 |
| Speed | 60 |
Total 490
What to answer with
Attacking types that hit what hits it hard, and the best move of each one it learns.
- Fighting — Covers 1 weakness (Dark) — Focus Blast
- Rock — Covers 1 weakness (Bug) — Rock Slide
- Bug — Covers 1 weakness (Dark) — It learns nothing of that type
- Fairy — Covers 1 weakness (Dark) — It learns nothing of that type
- Fire — Covers 1 weakness (Bug) — It learns nothing of that type
- Flying — Covers 1 weakness (Bug) — It learns nothing of that type
Abilities
- Inner Focus
- Telepathy
- Symbiosis (Hidden)
Moves
- After You
- Body Slam
- Brick Break
- Bulldoze
- Calm Mind
- Charge Beam
- Chilling Water
- Confusion
- Dream Eater
- Earthquake
- Encore
- Endeavor
- Endure
- Energy Ball
- Expanding Force
- Extrasensory
- Facade
- Fling
- Focus Blast
- Foul Play
- Future Sight
- Giga Impact
- Gravity
- Hyper Beam
- Hyper Voice
- Imprison
- Instruct
- Knock Off
- Last Resort
- Light Screen
- Nasty Plot
- Pain Split
- Protect
- Psybeam
- Psychic
- Psychic Noise
- Psychic Terrain
- Psych Up
- Psyshock
- Quash
- Rain Dance
- Reflect
- Rest
- Rock Slide
- Scary Face
- Shadow Ball
- Skill Swap
- Sleep Talk
- Stored Power
- Substitute
- Sunny Day
- Swift
- Take Down
- Taunt
- Tera Blast
- Thunder
- Thunderbolt
- Trailblaze
- Trick
- Trick Room
- Yawn
- Zen Headbutt
What the optimizer would run
Rules: Gen 9 OU (singles)
- Role
- Speed control
- Ability
- Inner Focus
- Item
- Life Orb
- Nature
- Modest
- EVs
- 252 HP / 252 SpA / 4 SpD
- Moves
- Scary Face, Dream Eater, Hyper Voice, Energy Ball