Hattrem
No. 0857
Type: Psychic
Using the braids on its head, it pummels foes to get them to quiet down. One blow from those braids would knock out a professional boxer.
Base stats
| HP | 57 |
|---|---|
| Attack | 40 |
| Defense | 65 |
| Sp. Attack | 86 |
| Sp. Defense | 73 |
| Speed | 49 |
Total 370
What to answer with
Attacking types that hit what hits it hard, and the best move of each one it learns.
- Dark — Covers 1 weakness (Ghost) — Dark Pulse
- Fairy — Covers 1 weakness (Dark) — Play Rough
- Bug — Covers 1 weakness (Dark) — It learns nothing of that type
- Fighting — Covers 1 weakness (Dark) — It learns nothing of that type
- Fire — Covers 1 weakness (Bug) — It learns nothing of that type
- Flying — Covers 1 weakness (Bug) — It learns nothing of that type
Abilities
- Healer
- Anticipation
- Magic Bounce (Hidden)
Evolution line
Moves
- Aromatic Mist
- Baton Pass
- Brutal Swing
- Calm Mind
- Charm
- Confusion
- Dark Pulse
- Dazzling Gleam
- Disarming Voice
- Draining Kiss
- Endure
- Expanding Force
- Facade
- Future Sight
- Giga Drain
- Healing Wish
- Heal Pulse
- Helping Hand
- Imprison
- Life Dew
- Light Screen
- Magical Leaf
- Metronome
- Misty Terrain
- Play Nice
- Play Rough
- Protect
- Psybeam
- Psychic
- Psychic Terrain
- Psych Up
- Psyshock
- Reflect
- Rest
- Skill Swap
- Sleep Talk
- Stored Power
- Substitute
- Swift
- Tera Blast
- Thunder Wave
- Trick
- Trick Room
What the optimizer would run
Rules: Gen 9 OU (singles)
- Role
- Speed control
- Ability
- Magic Bounce
- Item
- Life Orb
- Nature
- Modest
- EVs
- 252 HP / 252 SpA / 4 SpD
- Moves
- Thunder Wave, Future Sight, Giga Drain, Dark Pulse